/*************************************************************************/ /* multimesh_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "multimesh_editor_plugin.h" #include "scene/gui/box_container.h" #include "scene/3d/mesh_instance.h" #include "spatial_editor_plugin.h" void MultiMeshEditor::_node_removed(Node *p_node) { if(p_node==node) { node=NULL; hide(); } } void MultiMeshEditor::_populate() { if(!node) return; Ref mesh; if (mesh_source->get_text()=="") { Ref multimesh; multimesh = node->get_multimesh(); if (multimesh.is_null()) { err_dialog->set_text(TTR("No mesh source specified (and no MultiMesh set in node).")); err_dialog->popup_centered_minsize(); return; } if (multimesh->get_mesh().is_null()) { err_dialog->set_text(TTR("No mesh source specified (and MultiMesh contains no Mesh).")); err_dialog->popup_centered_minsize(); return; } mesh = multimesh->get_mesh(); } else { Node *ms_node = node->get_node(mesh_source->get_text()); if (!ms_node) { err_dialog->set_text(TTR("Mesh source is invalid (invalid path).")); err_dialog->popup_centered_minsize(); return; } MeshInstance *ms_instance = ms_node->cast_to(); if (!ms_instance) { err_dialog->set_text(TTR("Mesh source is invalid (not a MeshInstance).")); err_dialog->popup_centered_minsize(); return; } mesh=ms_instance->get_mesh(); if (mesh.is_null()) { err_dialog->set_text(TTR("Mesh source is invalid (contains no Mesh resource).")); err_dialog->popup_centered_minsize(); return; } } if (surface_source->get_text()=="") { err_dialog->set_text(TTR("No surface source specified.")); err_dialog->popup_centered_minsize(); return; } Node *ss_node = node->get_node(surface_source->get_text()); if (!ss_node) { err_dialog->set_text(TTR("Surface source is invalid (invalid path).")); err_dialog->popup_centered_minsize(); return; } GeometryInstance *ss_instance = ss_node->cast_to(); if (!ss_instance) { err_dialog->set_text(TTR("Surface source is invalid (no geometry).")); err_dialog->popup_centered_minsize(); return; } Transform geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform(); PoolVector geometry = ss_instance->get_faces(VisualInstance::FACES_SOLID); if (geometry.size()==0) { err_dialog->set_text(TTR("Surface source is invalid (no faces).")); err_dialog->popup_centered_minsize(); return; } //make all faces local int gc = geometry.size(); PoolVector::Write w = geometry.write(); for(int i=0;i::Write(); #if 0 node->get_multimesh()->set_instance_count(populate_amount->get_val()); node->populate_parent(populate_rotate_random->get_val(),populate_tilt_random->get_val(),populate_scale_random->get_val(),populate_scale->get_val()); ERR_EXPLAIN("Parent is not of type VisualInstance."); ERR_FAIL_COND(!get_parent() || !get_parent()->is_type("VisualInstance")); ERR_EXPLAIN("Multimesh not present."); ERR_FAIL_COND(multimesh.is_null()); VisualInstance *vi = get_parent()->cast_to(); ERR_EXPLAIN("Parent is not of type VisualInstance, can't be populated."); ERR_FAIL_COND(!vi); #endif PoolVector faces = geometry; ERR_EXPLAIN(TTR("Parent has no solid faces to populate.")); int facecount=faces.size(); ERR_FAIL_COND(!facecount); PoolVector::Read r = faces.read(); float area_accum=0; Map triangle_area_map; for(int i=0;i multimesh = memnew( MultiMesh ); multimesh->set_mesh(mesh); int instance_count=populate_amount->get_value(); multimesh->set_transform_format(MultiMesh::TRANSFORM_3D); multimesh->set_color_format(MultiMesh::COLOR_NONE); multimesh->set_instance_count(instance_count); float _tilt_random = populate_tilt_random->get_value(); float _rotate_random = populate_rotate_random->get_value(); float _scale_random = populate_scale_random->get_value(); float _scale = populate_scale->get_value(); int axis = populate_axis->get_selected(); Transform axis_xform; if (axis==Vector3::AXIS_Z) { axis_xform.rotate(Vector3(1,0,0),-Math_PI*0.5); } if (axis==Vector3::AXIS_X) { axis_xform.rotate(Vector3(0,0,1),-Math_PI*0.5); } for(int i=0;i::Element *E = triangle_area_map.find_closest(areapos); ERR_FAIL_COND(!E) int index = E->get(); ERR_FAIL_INDEX(index,facecount); // ok FINALLY get face Face3 face = r[index]; //now compute some position inside the face... Vector3 pos = face.get_random_point_inside(); Vector3 normal = face.get_plane().normal; Vector3 op_axis = (face.vertex[0]-face.vertex[1]).normalized(); Transform xform; xform.set_look_at(pos, pos+op_axis,normal); xform = xform * axis_xform; Basis post_xform; post_xform.rotate(xform.basis.get_axis(1),-Math::random(-_rotate_random,_rotate_random)*Math_PI); post_xform.rotate(xform.basis.get_axis(2),-Math::random(-_tilt_random,_tilt_random)*Math_PI); post_xform.rotate(xform.basis.get_axis(0),-Math::random(-_tilt_random,_tilt_random)*Math_PI); xform.basis = post_xform * xform.basis; //xform.basis.orthonormalize(); xform.basis.scale(Vector3(1,1,1)*(_scale+Math::random(-_scale_random,_scale_random))); multimesh->set_instance_transform(i,xform); } node->set_multimesh(multimesh); } void MultiMeshEditor::_browsed(const NodePath& p_path) { NodePath path = node->get_path_to( get_node(p_path) ); if (browsing_source) mesh_source->set_text(path); else surface_source->set_text(path); } void MultiMeshEditor::_menu_option(int p_option) { switch(p_option) { case MENU_OPTION_POPULATE: { if (_last_pp_node!=node) { surface_source->set_text(".."); mesh_source->set_text(".."); populate_axis->select(1); populate_rotate_random->set_value(0); populate_tilt_random->set_value(0); populate_scale_random->set_value(0); populate_scale->set_value(1); populate_amount->set_value(128); _last_pp_node=node; } populate_dialog->popup_centered(Size2(250,380)); } break; } } void MultiMeshEditor::edit(MultiMeshInstance *p_multimesh) { node=p_multimesh; } void MultiMeshEditor::_browse(bool p_source) { browsing_source=p_source; std->get_scene_tree()->set_marked(node,false); std->popup_centered_ratio(); if (p_source) std->set_title(TTR("Select a Source Mesh:")); else std->set_title(TTR("Select a Target Surface:")); } void MultiMeshEditor::_bind_methods() { ClassDB::bind_method("_menu_option",&MultiMeshEditor::_menu_option); ClassDB::bind_method("_populate",&MultiMeshEditor::_populate); ClassDB::bind_method("_browsed",&MultiMeshEditor::_browsed); ClassDB::bind_method("_browse",&MultiMeshEditor::_browse); } MultiMeshEditor::MultiMeshEditor() { options = memnew( MenuButton ); SpatialEditor::get_singleton()->add_control_to_menu_panel(options); options->set_text("MultiMesh"); options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MultiMeshInstance","EditorIcons")); options->get_popup()->add_item(TTR("Populate Surface")); options->get_popup()->connect("id_pressed", this,"_menu_option"); populate_dialog = memnew( ConfirmationDialog ); populate_dialog->set_title(TTR("Populate MultiMesh")); add_child(populate_dialog); VBoxContainer *vbc = memnew( VBoxContainer ); populate_dialog->add_child(vbc); //populate_dialog->set_child_rect(vbc); HBoxContainer *hbc = memnew( HBoxContainer ); surface_source = memnew( LineEdit ); hbc->add_child(surface_source); surface_source->set_h_size_flags(SIZE_EXPAND_FILL); Button *b = memnew( Button ); hbc->add_child(b); b->set_text(".."); b->connect("pressed",this,"_browse",make_binds(false)); vbc->add_margin_child(TTR("Target Surface:"),hbc); hbc = memnew( HBoxContainer ); mesh_source = memnew( LineEdit ); hbc->add_child(mesh_source); mesh_source->set_h_size_flags(SIZE_EXPAND_FILL); b = memnew( Button ); hbc->add_child(b); b->set_text(".."); vbc->add_margin_child(TTR("Source Mesh:"),hbc); b->connect("pressed",this,"_browse",make_binds(true)); populate_axis = memnew( OptionButton ); populate_axis->add_item(TTR("X-Axis")); populate_axis->add_item(TTR("Y-Axis")); populate_axis->add_item(TTR("Z-Axis")); populate_axis->select(2); vbc->add_margin_child(TTR("Mesh Up Axis:"),populate_axis); populate_rotate_random = memnew( HSlider ); populate_rotate_random->set_max(1); populate_rotate_random->set_step(0.01); vbc->add_margin_child(TTR("Random Rotation:"),populate_rotate_random); populate_tilt_random = memnew( HSlider ); populate_tilt_random->set_max(1); populate_tilt_random->set_step(0.01); vbc->add_margin_child(TTR("Random Tilt:"),populate_tilt_random); populate_scale_random = memnew( SpinBox ); populate_scale_random->set_min(0); populate_scale_random->set_max(1); populate_scale_random->set_value(0); populate_scale_random->set_step(0.01); vbc->add_margin_child(TTR("Random Scale:"),populate_scale_random); populate_scale = memnew( SpinBox ); populate_scale->set_min(0.001); populate_scale->set_max(4096); populate_scale->set_value(1); populate_scale->set_step(0.01); vbc->add_margin_child(TTR("Scale:"),populate_scale); populate_amount = memnew( SpinBox ); populate_amount->set_anchor(MARGIN_RIGHT,ANCHOR_END); populate_amount->set_begin( Point2(20,232)); populate_amount->set_end( Point2(5,237)); populate_amount->set_min(1); populate_amount->set_max(65536); populate_amount->set_value(128); vbc->add_margin_child(TTR("Amount:"),populate_amount); populate_dialog->get_ok()->set_text(TTR("Populate")); populate_dialog->get_ok()->connect("pressed", this,"_populate"); std = memnew( SceneTreeDialog ); populate_dialog->add_child(std); std->connect("selected",this,"_browsed"); _last_pp_node=NULL; err_dialog = memnew( AcceptDialog ); add_child(err_dialog); } void MultiMeshEditorPlugin::edit(Object *p_object) { multimesh_editor->edit(p_object->cast_to()); } bool MultiMeshEditorPlugin::handles(Object *p_object) const { return p_object->is_class("MultiMeshInstance"); } void MultiMeshEditorPlugin::make_visible(bool p_visible) { if (p_visible) { multimesh_editor->options->show(); } else { multimesh_editor->options->hide(); multimesh_editor->edit(NULL); } } MultiMeshEditorPlugin::MultiMeshEditorPlugin(EditorNode *p_node) { editor=p_node; multimesh_editor = memnew( MultiMeshEditor ); editor->get_viewport()->add_child(multimesh_editor); multimesh_editor->options->hide(); } MultiMeshEditorPlugin::~MultiMeshEditorPlugin() { }