language: cpp sudo: required dist: trusty compiler: - gcc - clang os: - linux - osx env: - GODOT_TARGET=iphone - GODOT_TARGET=osx - GODOT_TARGET=x11 - GODOT_TARGET=android - GODOT_TARGET=windows matrix: exclude: - os: linux env: GODOT_TARGET=iphone - os: linux env: GODOT_TARGET=osx - os: linux env: GODOT_TARGET=android - os: osx env: GODOT_TARGET=x11 - os: osx env: GODOT_TARGET=windows - compiler: gcc env: GODOT_TARGET=iphone - compiler: clang env: GODOT_TARGET=android - compiler: clang env: GODOT_TARGET=windows before_script: - if [ "$TRAVIS_OS_NAME" = "linux" ]; then sudo apt-get update -qq; sudo apt-get install -y scons pkg-config libx11-dev libxcursor-dev build-essential libasound2-dev libfreetype6-dev libgl1-mesa-dev libglu-dev libssl-dev libxinerama-dev libevdev-dev libudev-dev; fi - if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$GODOT_TARGET" = "windows" ]; then sudo apt-get update -qq; sudo apt-get install -y mingw32 mingw-w64; fi - if [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update; brew install scons; fi - if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then brew update; brew install android-sdk android-ndk; export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk; fi script: - scons platform=$GODOT_TARGET CXX=$CXX