/*************************************************************************/ /* register_types.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "register_types.h" #include "core/io/file_access_encrypted.h" #include "core/io/resource_loader.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "editor/gdscript_highlighter.h" #include "gdscript.h" #include "gdscript_tokenizer.h" #include "language_server/gdscript_language_server.h" GDScriptLanguage *script_language_gd = NULL; Ref resource_loader_gd; Ref resource_saver_gd; #ifdef TOOLS_ENABLED #include "core/engine.h" #include "editor/editor_export.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" class EditorExportGDScript : public EditorExportPlugin { GDCLASS(EditorExportGDScript, EditorExportPlugin); public: virtual void _export_file(const String &p_path, const String &p_type, const Set &p_features) { int script_mode = EditorExportPreset::MODE_SCRIPT_COMPILED; String script_key; const Ref &preset = get_export_preset(); if (preset.is_valid()) { script_mode = preset->get_script_export_mode(); script_key = preset->get_script_encryption_key().to_lower(); } if (!p_path.ends_with(".gd") || script_mode == EditorExportPreset::MODE_SCRIPT_TEXT) return; Vector file = FileAccess::get_file_as_array(p_path); if (file.empty()) return; String txt; txt.parse_utf8((const char *)file.ptr(), file.size()); file = GDScriptTokenizerBuffer::parse_code_string(txt); if (!file.empty()) { if (script_mode == EditorExportPreset::MODE_SCRIPT_ENCRYPTED) { String tmp_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("script.gde"); FileAccess *fa = FileAccess::open(tmp_path, FileAccess::WRITE); Vector key; key.resize(32); for (int i = 0; i < 32; i++) { int v = 0; if (i * 2 < script_key.length()) { CharType ct = script_key[i * 2]; if (ct >= '0' && ct <= '9') ct = ct - '0'; else if (ct >= 'a' && ct <= 'f') ct = 10 + ct - 'a'; v |= ct << 4; } if (i * 2 + 1 < script_key.length()) { CharType ct = script_key[i * 2 + 1]; if (ct >= '0' && ct <= '9') ct = ct - '0'; else if (ct >= 'a' && ct <= 'f') ct = 10 + ct - 'a'; v |= ct; } key.write[i] = v; } FileAccessEncrypted *fae = memnew(FileAccessEncrypted); Error err = fae->open_and_parse(fa, key, FileAccessEncrypted::MODE_WRITE_AES256); if (err == OK) { fae->store_buffer(file.ptr(), file.size()); } memdelete(fae); file = FileAccess::get_file_as_array(tmp_path); add_file(p_path.get_basename() + ".gde", file, true); // Clean up temporary file. DirAccess::remove_file_or_error(tmp_path); } else { add_file(p_path.get_basename() + ".gdc", file, true); } } } }; static void _editor_init() { Ref gd_export; gd_export.instance(); EditorExport::get_singleton()->add_export_plugin(gd_export); register_lsp_types(); GDScriptLanguageServer *lsp_plugin = memnew(GDScriptLanguageServer); EditorNode::get_singleton()->add_editor_plugin(lsp_plugin); Engine::get_singleton()->add_singleton(Engine::Singleton("GDScriptLanguageProtocol", GDScriptLanguageProtocol::get_singleton())); } #endif void register_gdscript_types() { ClassDB::register_class(); ClassDB::register_virtual_class(); script_language_gd = memnew(GDScriptLanguage); ScriptServer::register_language(script_language_gd); resource_loader_gd.instance(); ResourceLoader::add_resource_format_loader(resource_loader_gd); resource_saver_gd.instance(); ResourceSaver::add_resource_format_saver(resource_saver_gd); #ifdef TOOLS_ENABLED ScriptEditor::register_create_syntax_highlighter_function(GDScriptSyntaxHighlighter::create); EditorNode::add_init_callback(_editor_init); #endif } void unregister_gdscript_types() { ScriptServer::unregister_language(script_language_gd); if (script_language_gd) memdelete(script_language_gd); ResourceLoader::remove_resource_format_loader(resource_loader_gd); resource_loader_gd.unref(); ResourceSaver::remove_resource_format_saver(resource_saver_gd); resource_saver_gd.unref(); }