#ifndef AUDIOEFFECTECHO_H #define AUDIOEFFECTECHO_H #include "servers/audio/audio_effect.h" class AudioEffectDelay; class AudioEffectDelayInstance : public AudioEffectInstance { GDCLASS(AudioEffectDelayInstance,AudioEffectInstance) friend class AudioEffectDelay; Ref base; Vector ring_buffer; unsigned int ring_buffer_pos; unsigned int ring_buffer_mask; /* feedback buffer */ Vector feedback_buffer; unsigned int feedback_buffer_pos; AudioFrame h; void _process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); public: virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); }; class AudioEffectDelay : public AudioEffect { GDCLASS(AudioEffectDelay,AudioEffect) friend class AudioEffectDelayInstance; enum { MAX_DELAY_MS=3000, MAX_TAPS=2 }; float dry; bool tap_1_active; float tap_1_delay_ms; float tap_1_level; float tap_1_pan; bool tap_2_active; float tap_2_delay_ms; float tap_2_level; float tap_2_pan; bool feedback_active; float feedback_delay_ms; float feedback_level; float feedback_lowpass; protected: static void _bind_methods(); public: void set_dry(float p_dry); float get_dry(); void set_tap1_active(bool p_active); bool is_tap1_active() const; void set_tap1_delay_ms(float p_delay_ms); float get_tap1_delay_ms() const; void set_tap1_level_db(float p_level_db); float get_tap1_level_db() const; void set_tap1_pan(float p_pan); float get_tap1_pan() const; void set_tap2_active(bool p_active); bool is_tap2_active() const; void set_tap2_delay_ms(float p_delay_ms); float get_tap2_delay_ms() const; void set_tap2_level_db(float p_level_db); float get_tap2_level_db() const; void set_tap2_pan(float p_pan); float get_tap2_pan() const; void set_feedback_active(bool p_active); bool is_feedback_active() const; void set_feedback_delay_ms(float p_delay_ms); float get_feedback_delay_ms() const; void set_feedback_level_db(float p_level_db); float get_feedback_level_db() const; void set_feedback_lowpass(float p_lowpass); float get_feedback_lowpass() const; Ref instance(); AudioEffectDelay(); }; #endif // AUDIOEFFECTECHO_H