#include "audio_effect_eq.h" #include "servers/audio_server.h" void AudioEffectEQInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { int band_count = bands[0].size(); EQ::BandProcess *proc_l = bands[0].ptr(); EQ::BandProcess *proc_r = bands[1].ptr(); float *bgain = gains.ptr(); for(int i=0;igain[i]); } for(int i=0;i AudioEffectEQ::instance() { Ref ins; ins.instance(); ins->base=Ref(this); ins->gains.resize(eq.get_band_count()); for(int i=0;i<2;i++) { ins->bands[i].resize(eq.get_band_count()); for(int j=0;jbands[i].size();j++) { ins->bands[i][j]=eq.get_band_processor(j); } } return ins; } void AudioEffectEQ::set_band_gain_db(int p_band,float p_volume) { ERR_FAIL_INDEX(p_band,gain.size()); gain[p_band]=p_volume; } float AudioEffectEQ::get_band_gain_db(int p_band) const { ERR_FAIL_INDEX_V(p_band,gain.size(),0); return gain[p_band]; } int AudioEffectEQ::get_band_count() const { return gain.size(); } bool AudioEffectEQ::_set(const StringName& p_name, const Variant& p_value) { const Map::Element *E=prop_band_map.find(p_name); if (E) { set_band_gain_db(E->get(),p_value); return true; } return false; } bool AudioEffectEQ::_get(const StringName& p_name,Variant &r_ret) const{ const Map::Element *E=prop_band_map.find(p_name); if (E) { r_ret=get_band_gain_db(E->get()); return true; } return false; } void AudioEffectEQ::_get_property_list( List *p_list) const{ for(int i=0;ipush_back(PropertyInfo(Variant::REAL,band_names[i],PROPERTY_HINT_RANGE,"-60,24,0.1")); } } void AudioEffectEQ::_bind_methods() { ClassDB::bind_method(D_METHOD("set_band_gain_db","band_idx","volume_db"),&AudioEffectEQ::set_band_gain_db); ClassDB::bind_method(D_METHOD("get_band_gain_db","band_idx"),&AudioEffectEQ::get_band_gain_db); ClassDB::bind_method(D_METHOD("get_band_count"),&AudioEffectEQ::get_band_count); } AudioEffectEQ::AudioEffectEQ(EQ::Preset p_preset) { eq.set_mix_rate(AudioServer::get_singleton()->get_mix_rate()); eq.set_preset_band_mode(p_preset); gain.resize(eq.get_band_count()); for(int i=0;i