// // C++ Interface: eq // // Description: // // // Author: reduzio@gmail.com (C) 2006 // // Copyright: See COPYING file that comes with this distribution // // #ifndef EQ_FILTER_H #define EQ_FILTER_H #include "typedefs.h" #include "vector.h" /** @author Juan Linietsky */ class EQ { public: enum Preset { PRESET_6_BANDS, PRESET_8_BANDS, PRESET_10_BANDS, PRESET_21_BANDS, PRESET_31_BANDS }; class BandProcess { friend class EQ; float c1,c2,c3; struct History { float a1,a2,a3; float b1,b2,b3; } history; public: inline void process_one(float & p_data); BandProcess(); }; private: struct Band { float freq; float c1,c2,c3; }; Vector band; float mix_rate; void recalculate_band_coefficients(); public: void set_mix_rate(float p_mix_rate); int get_band_count() const; void set_preset_band_mode(Preset p_preset); void set_bands(const Vector& p_bands); BandProcess get_band_processor(int p_band) const; float get_band_frequency(int p_band); EQ(); ~EQ(); }; /* Inline Function */ inline void EQ::BandProcess::process_one(float & p_data) { history.a1=p_data; history.b1= c1 * ( history.a1 - history.a3 ) + c3 * history.b2 - c2 * history.b3; p_data = history.b1; history.a3=history.a2; history.a2=history.a1; history.b3=history.b2; history.b2=history.b1; } #endif