/*************************************************************************/ /* editor_font_import_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_FONT_IMPORT_PLUGIN_H #define EDITOR_FONT_IMPORT_PLUGIN_H #include "editor/editor_import_export.h" #include "scene/resources/font.h" class EditorNode; class EditorFontImportDialog; class EditorFontImportPlugin : public EditorImportPlugin { OBJ_TYPE(EditorFontImportPlugin, EditorImportPlugin); EditorFontImportDialog *dialog; public: Ref generate_font(const Ref &p_from, const String &p_existing = String()); //used by editor virtual String get_name() const; virtual String get_visible_name() const; virtual void import_dialog(const String &p_from = ""); virtual Error import(const String &p_path, const Ref &p_from); virtual void import_from_drop(const Vector &p_drop, const String &p_dest_path); EditorFontImportPlugin(EditorNode *p_editor); }; #endif // EDITOR_FONT_IMPORT_PLUGIN_H