/*************************************************************************/ /* os_javascript.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OS_JAVASCRIPT_H #define OS_JAVASCRIPT_H #include "audio_driver_javascript.h" #include "core/input/input.h" #include "drivers/unix/os_unix.h" #include "servers/audio_server.h" #include class OS_JavaScript : public OS_Unix { MainLoop *main_loop = nullptr; AudioDriverJavaScript audio_driver_javascript; bool finalizing = false; bool idb_available = false; int64_t sync_wait_time = -1; int64_t last_sync_check_time = -1; static void main_loop_callback(); static void file_access_close_callback(const String &p_file, int p_flags); protected: virtual void initialize(); virtual void set_main_loop(MainLoop *p_main_loop); virtual void delete_main_loop(); virtual void finalize(); virtual bool _check_internal_feature_support(const String &p_feature); public: // Override return type to make writing static callbacks less tedious. static OS_JavaScript *get_singleton(); virtual void initialize_joypads(); virtual bool has_touchscreen_ui_hint() const; virtual int get_audio_driver_count() const; virtual const char *get_audio_driver_name(int p_driver) const; virtual MainLoop *get_main_loop() const; void finalize_async(); bool main_loop_iterate(); virtual Error execute(const String &p_path, const List &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr); virtual Error kill(const ProcessID &p_pid); virtual int get_process_id() const; String get_executable_path() const; virtual Error shell_open(String p_uri); virtual String get_name() const; virtual bool can_draw() const; virtual String get_cache_path() const; virtual String get_config_path() const; virtual String get_data_path() const; virtual String get_user_data_dir() const; void set_idb_available(bool p_idb_available); virtual bool is_userfs_persistent() const; void resume_audio(); bool is_finalizing() { return finalizing; } OS_JavaScript(); }; #endif