#!/usr/bin/env python Import("env") Import("env_modules") env_basisu = env_modules.Clone() # Thirdparty source files # Not unbundled so far since not widespread as shared library thirdparty_dir = "#thirdparty/basis_universal/" tool_sources = [ "basisu_astc_decomp.cpp", "basisu_backend.cpp", "basisu_basis_file.cpp", "basisu_comp.cpp", "basisu_enc.cpp", "basisu_etc.cpp", "basisu_frontend.cpp", "basisu_global_selector_palette_helpers.cpp", "basisu_gpu_texture.cpp", "basisu_pvrtc1_4.cpp", "basisu_resample_filters.cpp", "basisu_resampler.cpp", "basisu_ssim.cpp", "lodepng.cpp", ] tool_sources = [thirdparty_dir + file for file in tool_sources] transcoder_sources = [thirdparty_dir + "transcoder/basisu_transcoder.cpp"] # Treat Basis headers as system headers to avoid raising warnings. Not supported on MSVC. if not env.msvc: env_basisu.Append( CPPFLAGS=["-isystem", Dir(thirdparty_dir).path, "-isystem", Dir(thirdparty_dir + "transcoder").path] ) else: env_basisu.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "transcoder"]) if env["target"] == "debug": env_basisu.Append(CPPFLAGS=["-DBASISU_DEVEL_MESSAGES=1", "-DBASISD_ENABLE_DEBUG_FLAGS=1"]) env_thirdparty = env_basisu.Clone() env_thirdparty.disable_warnings() if env["tools"]: env_thirdparty.add_source_files(env.modules_sources, tool_sources) env_thirdparty.add_source_files(env.modules_sources, transcoder_sources) # Godot source files env_basisu.add_source_files(env.modules_sources, "*.cpp")