#ifndef EXPORT_DATA_H #define EXPORT_DATA_H #include "map.h" #include "variant.h" #include "vector.h" struct ExportData { struct Dependency { String path; String type; }; Map dependencies; struct PropertyData { String name; Variant value; }; struct ResourceData { String type; int index; List properties; }; Vector resources; struct NodeData { bool text_data; bool instanced; String name; String type; String instance; //int info int owner_int; //depending type int parent_int; bool instance_is_placeholder; //text info NodePath parent; NodePath owner; String instance_placeholder; Vector groups; List properties; NodeData() { parent_int = 0; owner_int = 0; text_data = true; instanced = false; } }; Vector nodes; struct Connection { bool text_data; int from_int; int to_int; NodePath from; NodePath to; String signal; String method; Array binds; int flags; Connection() { text_data = true; } }; Vector connections; Vector editables; Array node_paths; //for integer packed data Variant base_scene; }; #endif // EXPORT_DATA_H