#!/usr/bin/env python import os Import('env') def make_debug(target, source, env): os.system('dsymutil %s -o %s.dSYM' % (target[0], target[0])) files = [ 'crash_handler_osx.mm', 'os_osx.mm', 'godot_main_osx.mm', 'sem_osx.cpp', 'dir_access_osx.mm', 'joypad_osx.cpp', 'power_osx.cpp', ] binary = env.Program('#bin/godot', files) if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes": env.AddPostAction(binary, make_debug)