/*************************************************************************/ /* asset_library_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef ASSET_LIBRARY_EDITOR_PLUGIN_H #define ASSET_LIBRARY_EDITOR_PLUGIN_H #include "editor_plugin.h" #include "scene/gui/box_container.h" #include "scene/gui/line_edit.h" #include "scene/gui/option_button.h" #include "scene/gui/tab_container.h" #include "scene/gui/panel_container.h" #include "scene/gui/link_button.h" #include "scene/gui/check_box.h" #include "scene/gui/progress_bar.h" #include "scene/gui/separator.h" #include "scene/gui/grid_container.h" #include "scene/gui/scroll_container.h" #include "scene/gui/texture_button.h" #include "scene/gui/rich_text_label.h" #include "editor_plugin_settings.h" #include "scene/main/http_request.h" #include "editor_asset_installer.h" class EditorAssetLibraryItem : public PanelContainer { GDCLASS( EditorAssetLibraryItem, PanelContainer ); TextureButton *icon; LinkButton* title; LinkButton* category; LinkButton* author; TextureRect *stars[5]; Label* price; int asset_id; int category_id; int author_id; void _asset_clicked(); void _category_clicked(); void _author_clicked(); void set_image(int p_type,int p_index,const Ref& p_image); protected: void _notification(int p_what); static void _bind_methods(); public: void configure(const String& p_title,int p_asset_id,const String& p_category,int p_category_id,const String& p_author,int p_author_id,int p_rating,const String& p_cost); EditorAssetLibraryItem(); }; class EditorAssetLibraryItemDescription : public ConfirmationDialog { GDCLASS(EditorAssetLibraryItemDescription, ConfirmationDialog); EditorAssetLibraryItem *item; RichTextLabel *description; ScrollContainer *previews; HBoxContainer *preview_hb; struct Preview { int id; bool is_video; String video_link; Button *button; Ref image; }; Vector preview_images; TextureRect *preview; void set_image(int p_type,int p_index,const Ref& p_image); int asset_id; String download_url; String title; String sha256; Ref icon; void _link_click(const String& p_url); void _preview_click(int p_index); protected: static void _bind_methods(); public: void configure(const String& p_title,int p_asset_id,const String& p_category,int p_category_id,const String& p_author,int p_author_id,int p_rating,const String& p_cost,int p_version,const String& p_version_string,const String& p_description,const String& p_download_url,const String& p_browse_url,const String& p_sha256_hash); void add_preview(int p_id, bool p_video,const String& p_url); String get_title() { return title; } Ref get_preview_icon() { return icon; } String get_download_url() { return download_url; } int get_asset_id() { return asset_id; } String get_sha256() { return sha256; } EditorAssetLibraryItemDescription(); }; class EditorAssetLibraryItemDownload : public PanelContainer { GDCLASS(EditorAssetLibraryItemDownload, PanelContainer); TextureRect *icon; Label* title; ProgressBar *progress; Button *install; Button *retry; TextureButton *dismiss; AcceptDialog *download_error; HTTPRequest *download; String host; String sha256; Label *status; int prev_status; int asset_id; bool external_install; EditorAssetInstaller *asset_installer; void _close(); void _install(); void _make_request(); void _http_download_completed(int p_status, int p_code, const PoolStringArray& headers, const PoolByteArray& p_data); protected: void _notification(int p_what); static void _bind_methods(); public: void set_external_install(bool p_enable) { external_install=p_enable; } int get_asset_id() { return asset_id; } void configure(const String& p_title,int p_asset_id,const Ref& p_preview, const String& p_download_url, const String& p_sha256_hash); EditorAssetLibraryItemDownload(); }; class EditorAssetLibrary : public PanelContainer { GDCLASS(EditorAssetLibrary,PanelContainer); String host; EditorFileDialog *asset_open; EditorAssetInstaller *asset_installer; void _asset_open(); void _asset_file_selected(const String& p_file); ScrollContainer *library_scroll; VBoxContainer *library_vb; LineEdit *filter; OptionButton *categories; OptionButton *repository; OptionButton *sort; ToolButton *reverse; Button *search; ProgressBar *load_status; HBoxContainer *error_hb; Label *error_label; MenuButton *support; HBoxContainer *contents; HBoxContainer *asset_top_page; GridContainer *asset_items; HBoxContainer *asset_bottom_page; HTTPRequest *request; bool templates_only; enum Support { SUPPORT_OFFICIAL, SUPPORT_COMMUNITY, SUPPORT_TESTING, SUPPORT_MAX }; enum SortOrder { SORT_RATING, SORT_DOWNLOADS, SORT_NAME, SORT_COST, SORT_UPDATED, SORT_MAX }; static const char* sort_key[SORT_MAX]; static const char* sort_text[SORT_MAX]; static const char* support_key[SUPPORT_MAX]; ///MainListing enum ImageType { IMAGE_QUEUE_ICON, IMAGE_QUEUE_THUMBNAIL, IMAGE_QUEUE_SCREENSHOT, }; struct ImageQueue { bool active; int queue_id; int asset_id; ImageType image_type; int image_index; String image_url; HTTPRequest *request; ObjectID target; }; int last_queue_id; Map image_queue; void _image_update(bool use_cache, bool final, const PoolByteArray& p_data, int p_queue_id); void _image_request_completed(int p_status, int p_code, const PoolStringArray& headers, const PoolByteArray& p_data, int p_queue_id); void _request_image(ObjectID p_for,String p_image_url,ImageType p_type,int p_image_index); void _update_image_queue(); HBoxContainer* _make_pages(int p_page, int p_page_count, int p_page_len, int p_total_items, int p_current_items); // EditorAssetLibraryItemDescription *description; // enum RequestType { REQUESTING_NONE, REQUESTING_CONFIG, REQUESTING_SEARCH, REQUESTING_ASSET, }; RequestType requesting; Dictionary category_map; ScrollContainer *downloads_scroll; HBoxContainer *downloads_hb; void _install_asset(); void _select_author(int p_id); void _select_category(int p_id); void _select_asset(int p_id); void _manage_plugins(); void _search(int p_page=0); void _rerun_search(int p_ignore); void _api_request(const String& p_request, RequestType p_request_type, const String &p_arguments=""); void _http_request_completed(int p_status, int p_code, const PoolStringArray& headers, const PoolByteArray& p_data); void _http_download_completed(int p_status, int p_code, const PoolStringArray& headers, const PoolByteArray& p_data); void _repository_changed(int p_repository_id); void _support_toggled(int p_support); void _install_external_asset(String p_zip_path,String p_title); friend class EditorAssetLibraryItemDescription; friend class EditorAssetLibraryItem; protected: static void _bind_methods(); void _notification(int p_what); public: EditorAssetLibrary(bool p_templates_only=false); }; class AssetLibraryEditorPlugin : public EditorPlugin { GDCLASS( AssetLibraryEditorPlugin, EditorPlugin ); EditorAssetLibrary *addon_library; EditorNode *editor; public: virtual String get_name() const { return "AssetLib"; } bool has_main_screen() const { return true; } virtual void edit(Object *p_object) {} virtual bool handles(Object *p_object) const { return false; } virtual void make_visible(bool p_visible); //virtual bool get_remove_list(List *p_list) { return canvas_item_editor->get_remove_list(p_list); } //virtual Dictionary get_state() const; //virtual void set_state(const Dictionary& p_state); AssetLibraryEditorPlugin(EditorNode *p_node); ~AssetLibraryEditorPlugin(); }; #endif // EDITORASSETLIBRARY_H