/*************************************************************************/ /* editor_fonts.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_fonts.h" #include "doc_font.h" #include "doc_title_font.h" #include "doc_code_font.h" #include "builtin_fonts.h" #include "editor_settings.h" #include "scene/resources/dynamic_font.h" #include "editor_scale.h" #include "scene/resources/default_theme/default_theme.h" static Ref make_font(int p_height,int p_ascent, int p_valign, int p_charcount, const int *p_chars,const Ref &p_texture) { Ref font( memnew( BitmapFont ) ); font->add_texture( p_texture ); for (int i=0;iadd_char( chr, 0, frect, align,advance ); } font->set_height( p_height ); font->set_ascent( p_ascent ); return font; } #define MAKE_FALLBACKS(m_name)\ m_name->add_fallback(DroidSansFallback);\ m_name->add_fallback(DroidSansJapanese);\ m_name->add_fallback(DroidSansArabic);\ m_name->add_fallback(DroidSansHebrew);\ m_name->add_fallback(DroidSansThai); #define MAKE_DROID_SANS(m_name,m_size) \ Ref m_name;\ m_name.instance();\ m_name->set_size(m_size);\ m_name->set_font_data(DroidSans);\ MAKE_FALLBACKS(m_name); void editor_register_fonts(Ref p_theme) { /* Droid Sans */ Ref DroidSans; DroidSans.instance(); DroidSans->set_font_ptr(_font_DroidSans,_font_DroidSans_size); DroidSans->set_force_autohinter(true); //just looks better..i think? Ref DroidSansFallback; DroidSansFallback.instance(); DroidSansFallback->set_font_ptr(_font_DroidSansFallback,_font_DroidSansFallback_size); DroidSansFallback->set_force_autohinter(true); //just looks better..i think? Ref DroidSansJapanese; DroidSansJapanese.instance(); DroidSansJapanese->set_font_ptr(_font_DroidSansJapanese,_font_DroidSansJapanese_size); DroidSansJapanese->set_force_autohinter(true); //just looks better..i think? Ref DroidSansArabic; DroidSansArabic.instance(); DroidSansArabic->set_font_ptr(_font_DroidSansArabic,_font_DroidSansArabic_size); DroidSansArabic->set_force_autohinter(true); //just looks better..i think? Ref DroidSansHebrew; DroidSansHebrew.instance(); DroidSansHebrew->set_font_ptr(_font_DroidSansHebrew,_font_DroidSansHebrew_size); DroidSansHebrew->set_force_autohinter(true); //just looks better..i think? Ref DroidSansThai; DroidSansThai.instance(); DroidSansThai->set_font_ptr(_font_DroidSansThai,_font_DroidSansThai_size); DroidSansThai->set_force_autohinter(true); //just looks better..i think? /* Source Code Pro */ Ref dfmono; dfmono.instance(); dfmono->set_font_ptr(_font_source_code_pro,_font_source_code_pro_size); //dfd->set_force_autohinter(true); //just looks better..i think? MAKE_DROID_SANS(df,int(EditorSettings::get_singleton()->get("interface/font_size"))*EDSCALE); p_theme->set_default_theme_font(df); //Ref doc_font = make_font(_bi_font_doc_font_height,_bi_font_doc_font_ascent,0,_bi_font_doc_font_charcount,_bi_font_doc_font_characters,p_theme->get_icon("DocFont","EditorIcons")); //Ref doc_title_font = make_font(_bi_font_doc_title_font_height,_bi_font_doc_title_font_ascent,0,_bi_font_doc_title_font_charcount,_bi_font_doc_title_font_characters,p_theme->get_icon("DocTitleFont","EditorIcons")); //Ref doc_code_font = make_font(_bi_font_doc_code_font_height,_bi_font_doc_code_font_ascent,0,_bi_font_doc_code_font_charcount,_bi_font_doc_code_font_characters,p_theme->get_icon("DocCodeFont","EditorIcons")); MAKE_DROID_SANS(df_title,int(EDITOR_DEF("text_editor/help/help_title_font_size",18))*EDSCALE); MAKE_DROID_SANS(df_doc,int(EDITOR_DEF("text_editor/help/help_font_size",16))*EDSCALE); p_theme->set_font("doc","EditorFonts",df_doc); p_theme->set_font("doc_title","EditorFonts",df_title); Ref df_code; df_code.instance(); df_code->set_size(int(EditorSettings::get_singleton()->get("interface/source_font_size"))*EDSCALE); df_code->set_font_data(dfmono); MAKE_FALLBACKS(df_code); p_theme->set_font("source","EditorFonts",df_code); Ref df_doc_code; df_doc_code.instance(); df_doc_code->set_size(int(EDITOR_DEF("text_editor/help/help_source_font_size",14))*EDSCALE); df_doc_code->set_font_data(dfmono); MAKE_FALLBACKS(df_doc_code); p_theme->set_font("doc_source","EditorFonts",df_doc_code); //replace default theme Ref di; Ref ds; fill_default_theme(p_theme,df,df_doc,di,ds,EDSCALE); }