/*************************************************************************/ /* editor_profiler.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITORPROFILER_H #define EDITORPROFILER_H #include "scene/gui/box_container.h" #include "scene/gui/texture_rect.h" #include "scene/gui/button.h" #include "scene/gui/label.h" #include "scene/gui/tree.h" #include "scene/gui/split_container.h" #include "scene/gui/option_button.h" #include "scene/gui/spin_box.h" class EditorProfiler : public VBoxContainer { GDCLASS(EditorProfiler,VBoxContainer) public: struct Metric { bool valid; int frame_number; float frame_time; float idle_time; float fixed_time; float fixed_frame_time; struct Category { StringName signature; String name; float total_time; //total for category struct Item { StringName signature; String name; String script; int line; float self; float total; int calls; }; Vector items; }; Vector categories; Map category_ptrs; Map item_ptrs; Metric() { valid=false; frame_number=0; } }; enum DisplayMode { DISPLAY_FRAME_TIME, DISPLAY_AVERAGE_TIME, DISPLAY_FRAME_PERCENT, DISPLAY_FIXED_FRAME_PERCENT, }; enum DisplayTime { DISPLAY_TOTAL_TIME, DISPLAY_SELF_TIME, }; private: Button *activate; TextureRect *graph; Ref graph_texture; PoolVector graph_image; Tree *variables; HSplitContainer *h_split; Set plot_sigs; OptionButton *display_mode; OptionButton *display_time; SpinBox * cursor_metric_edit; Vector frame_metrics; int last_metric; int max_functions; bool updating_frame; //int cursor_metric; int hover_metric; float graph_height; bool seeking; Timer *frame_delay; Timer *plot_delay; void _update_frame(); void _activate_pressed(); String _get_time_as_text(Metric &m,float p_time,int p_calls); void _make_metric_ptrs(Metric& m); void _item_edited(); void _update_plot(); void _graph_tex_mouse_exit(); void _graph_tex_draw(); void _graph_tex_input(const InputEvent& p_ev); int _get_cursor_index() const; Color _get_color_from_signature(const StringName& p_signature) const; void _cursor_metric_changed(double); void _combo_changed(int); protected: void _notification(int p_what); static void _bind_methods(); public: void add_frame_metric(const Metric& p_metric, bool p_final=false); void set_enabled(bool p_enable); bool is_profiling(); bool is_seeking() { return seeking; } void disable_seeking(); void clear(); EditorProfiler(); }; #endif // EDITORPROFILER_H