#ifndef RESOURCEIMPORTWAV_H #define RESOURCEIMPORTWAV_H #include "io/resource_import.h" class ResourceImporterWAV : public ResourceImporter { GDCLASS(ResourceImporterWAV,ResourceImporter) public: virtual String get_importer_name() const; virtual String get_visible_name() const; virtual void get_recognized_extensions(List *p_extensions) const; virtual String get_save_extension() const; virtual String get_resource_type() const; virtual int get_preset_count() const; virtual String get_preset_name(int p_idx) const; virtual void get_import_options(List *r_options,int p_preset=0) const; virtual bool get_option_visibility(const String& p_option,const Map& p_options) const; void _compress_ima_adpcm(const Vector& p_data,PoolVector& dst_data); virtual Error import(const String& p_source_file,const String& p_save_path,const Map& p_options,List* r_platform_variants,List* r_gen_files=NULL); ResourceImporterWAV(); }; #endif // RESOURCEIMPORTWAV_H