/*************************************************************************/ /* input_map_editor.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef INPUT_MAP_EDITOR_H #define INPUT_MAP_EDITOR_H #include "core/object/undo_redo.h" #include "editor/editor_data.h" class InputMapEditor : public Control { GDCLASS(InputMapEditor, Control); enum InputType { INPUT_KEY, INPUT_KEY_PHYSICAL, INPUT_JOY_BUTTON, INPUT_JOY_MOTION, INPUT_MOUSE_BUTTON }; Tree *input_editor; LineEdit *action_name; Button *action_add; Label *action_add_error; InputType add_type; String add_at; int edit_idx; PopupMenu *popup_add; ConfirmationDialog *press_a_key; bool press_a_key_physical; Label *press_a_key_label; ConfirmationDialog *device_input; OptionButton *device_id; OptionButton *device_index; Label *device_index_label; MenuButton *popup_copy_to_feature; Ref last_wait_for_key; AcceptDialog *message; UndoRedo *undo_redo; String inputmap_changed; bool setting = false; void _update_actions(); void _add_item(int p_item, Ref p_exiting_event = Ref()); void _edit_item(Ref p_exiting_event); void _action_check(String p_action); void _action_adds(String); void _action_add(); void _device_input_add(); void _action_selected(); void _action_edited(); void _action_activated(); void _action_button_pressed(Object *p_obj, int p_column, int p_id); void _wait_for_key(const Ref &p_event); void _press_a_key_confirm(); void _show_last_added(const Ref &p_event, const String &p_name); Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); protected: int _get_current_device(); void _set_current_device(int i_device); String _get_device_string(int i_device); void _notification(int p_what); static void _bind_methods(); public: InputMapEditor(); }; #endif // INPUT_MAP_EDITOR_H