/*************************************************************************/ /* shape_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "shape_2d.h" #include "servers/physics_2d_server.h" RID Shape2D::get_rid() const { return shape; } void Shape2D::set_custom_solver_bias(real_t p_bias) { custom_bias=p_bias; Physics2DServer::get_singleton()->shape_set_custom_solver_bias(shape,custom_bias); } real_t Shape2D::get_custom_solver_bias() const{ return custom_bias; } bool Shape2D::collide_with_motion(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_shape_motion) { ERR_FAIL_COND_V(p_shape.is_null(),false); int r; return Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,p_local_motion,p_shape->get_rid(),p_shape_xform,p_shape_motion,NULL,0,r); } bool Shape2D::collide(const Matrix32& p_local_xform, const Ref& p_shape, const Matrix32& p_shape_xform){ ERR_FAIL_COND_V(p_shape.is_null(),false); int r; return Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,Vector2(),p_shape->get_rid(),p_shape_xform,Vector2(),NULL,0,r); } Variant Shape2D::collide_with_motion_and_get_contacts(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_shape_motion){ ERR_FAIL_COND_V(p_shape.is_null(),Variant()); const int max_contacts = 16; Vector2 result[max_contacts*2]; int contacts=0; if (!Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,p_local_motion,p_shape->get_rid(),p_shape_xform,p_shape_motion,result,max_contacts,contacts)) return Variant(); Array results; results.resize(contacts*2); for(int i=0;i& p_shape, const Matrix32& p_shape_xform){ ERR_FAIL_COND_V(p_shape.is_null(),Variant()); const int max_contacts = 16; Vector2 result[max_contacts*2]; int contacts=0; if (!Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,Vector2(),p_shape->get_rid(),p_shape_xform,Vector2(),result,max_contacts,contacts)) return Variant(); Array results; results.resize(contacts*2); for(int i=0;ifree(shape); }