#pragma once #include "Vector2.h" namespace msdfgen { /// A transformation from shape coordinates to pixel coordinates. class Projection { public: Projection(); Projection(const Vector2 &scale, const Vector2 &translate); /// Converts the shape coordinate to pixel coordinate. Point2 project(const Point2 &coord) const; /// Converts the pixel coordinate to shape coordinate. Point2 unproject(const Point2 &coord) const; /// Converts the vector to pixel coordinate space. Vector2 projectVector(const Vector2 &vector) const; /// Converts the vector from pixel coordinate space. Vector2 unprojectVector(const Vector2 &vector) const; /// Converts the X-coordinate from shape to pixel coordinate space. double projectX(double x) const; /// Converts the Y-coordinate from shape to pixel coordinate space. double projectY(double y) const; /// Converts the X-coordinate from pixel to shape coordinate space. double unprojectX(double x) const; /// Converts the Y-coordinate from pixel to shape coordinate space. double unprojectY(double y) const; private: Vector2 scale; Vector2 translate; }; }