[Object] script/script = script [Node] pause/pause_mode = pause_mode [Control] anchor/left = anchor_left anchor/right = anchor_right anchor/bottom = anchor_bottom anchor/top = anchor_top focus_neighbour/left=focus_neighbour_left focus_neighbour/right=focus_neighbour_right focus_neighbour/bottom=focus_neighbour_bottom focus_neighbour/top=focus_neighbour_top focus/ignore_mouse = focus_ignore_mouse focus/stop_mouse = focus_stop_mouse size_flags/horizontal = size_flags_horizontal size_flags/vertical = size_flags_vertical size_flags/stretch_ratio = size_flags_stretch_ratio theme/theme = theme [CanvasItem] visibility/visible = visible visibility/behind_parent = show_behind_parent visibility/on_top = show_on_top visibility/light_mask = light_mask material/material = material material/use_parent = use_parent_material [Resource] resource/path = resource_path resource/name = resource_name [Area2D] collision/layers = collision_layers collision/mask = collision_mask [Camera2D] limit/left = limit_left limit/right = limit_right limit/bottom = limit_bottom limit/top = limit_top limit/smoothed = limit_smoothed draw_margin/h_enabled = draw_margin_h_enabled draw_margin/v_enabled = draw_margin_v_enabled smoothing/enable = smoothing_enabled smoothing/speed = smoothing_speed drag_margin/left = drag_margin_left drag_margin/top = drag_margin_top drag_margin/right = drag_margin_right drag_margin/bottom = drag_margin_bottom [CollisionObject2D] input/pickable = input_pickable [Joint2D] bias/bias = bias collision/exclude_nodes = disable_collision [Light2D] range/height = range_height range/z_min = range_z_min range/z_max = range_z_max range/layer_max = range_layer_max range/item_cull_mask = range_item_cull_max shadow/enabled = shadow_enabled shadow/color = shadow_color shadow/buffer_size = shadow_buffer_size shadow/gradient_length = shadow_gradient_length shadow/filter = shadow_filter shadow/item_cull_mask = shadow_item_cull_mask [Node2D] transform/pos = position transform/rot = rotation transform/scale = scale z/z = z z/relative = z_as_relative [ParallaxBackground] scroll/offset = scroll_offset scroll/base_offset = scroll_base_offset scroll/base_scale = scroll_base_scale scroll/limit_begin = scroll_limit_begin scroll/limit_end = scroll_limit_end scroll/ignore_camera_zoom = scroll_ignore_camera_zoom [ParallaxLayer] motion/scale = motion_scale motion/offset = motion_offset motion/mirroring = motion_mirroring [PhysicsBody2D] collision/layers = collision_layer collision/mask = collision_mask [Polygon2D] texture/texture = texture texture/offset = texture_offset texture/rotation = texture_rotation texture/scale = texture_scale invert/enable = invert_enable invert/border = invert_border [SamplePlayer2D] config/polyphony = polyphony config/samples = samples config/pitch_random = random_pitch [SoundPlayer2D] params/volume_db = volume_db params/pitch_scale = pitch_scale params/attenuation/min_distance = attenuation_min_distance params/attenuation/max_distance = attenuation_max_distance params/attenuation/distance_exp = attenuation_distance_exp [TileMap] cell/size = cell_size cell/quadrant_size = cell_quadrant_size cell/half_offset = cell_half_offset cell/tile_origin = cell_tile_origin cell/y_sort = cell_y_sort collision/use_kinematic = collision_use_kinematic collision/friction = collision_friction collision/bounce = collision_bounce collision/layers = collision_layers collision/mask = collision_mask occluder/light_mask = occluder_light_mask [VisibilityEnabler2D] enabler/pause_animations = pause_animations enabler/freeze_bodies = freeze_bodies enabler/pause_particles = pause_particles enabler/pause_animated_sprites = pause_animated_sprites enabler/process_parent = process_parent enabler/fixed_process_parent = fixed_process_parent [YSort] sort/enabled = sort_enabled [Area] collision/layers = collision_layers collision/mask = collision_mask [CollisionObject] input/ray_pickable = input_ray_pickable input/capture_on_drag = input_capture_on_drag [Light] light/color = light_color light/energy = light_energy light/negative = light_negative light/specular = light_specular light/cull_mask = light_cull_mask shadow/enabled = shadow_enabled shadow/color = shadow_color shadow/bias = shadow_bias shadow/max_distance = shadow_max_distance editor/editor_only = editor_only [DirectionalLight] directional_shadow/mode = directional_shadow_mode directional_shadow/split_1 = directional_shadow_split_1 directional_shadow/split_2 = directional_shadow_split_2 directional_shadow/split_3 = directional_shadow_split_3 directional_shadow/blend_splits = directional_shadow_blend_splits directional_shadow/normal_bias = directional_shadow_normal_bias directional_shadow/bias_split_scale = directional_shadow_bias_split_scale [OmniLight] omni/range = omni_range omni/attenuation = omni_attenuation omni/shadow_mode = omni_shadow_mode omni/shadow_detail = omni_shadow_detail [SpotLight] spot/range = spot_range spot/attenuation = spot_attenuation spot/angle = spot_angle spot/spot_attenuation = spot_angle_attenuation [MeshInstance] mesh/mesh = mesh mesh/skeleton = skeleton [PhysicsBody] collision/layers = collision_layer collision/mask = collision_mask [Quad] quad/axis = axis quad/size = size quad/offset = offset quad/centered = centered [Spatial] transform/local = transform transform/transiation = translation transform/rotation = rotation transform/scale = scale visibility/visible = visible [SpatialPlayer] params/volume_db = volume_db params/pitch_scale = pitch_scale params/attenuation/min_distance = attenuation_min_distance params/attenuation/max_distance = attenuation_max_distance params/attenuation/distance_exp = attenuation_distance_exp params/emission_cone/degrees = emission_cone_degrees params/emission_cone/attenuation_db = emission_cone_attenuation_db [SpatialSamplePlayer] config/polyphony = polyphony config/samples = samples [Sprite3D] flags/transparent = transparent flags/shaded = shaded flags/alpha_cut = alpha_cut [VehicleWheel] type/traction = use_as_traction type/steering = use_as_steering wheel/radius = wheel_radius wheel/rest_length = wheel_rest_length wheel/friction_slip = wheel_friction_sleep suspension/travel = suspension_travel suspension/stiffness = suspension_stiffness suspension/max_force = suspension_max_force damping/compression = damping_compression damping/relaxation = damping_relaxation [VehicleBody] motion/engine_force = engine_force motion/breake = breake motion/steering = steering body/mass = mass body/friction = friction [VisibilityEnabler] enabler/pause_animations = pause_animations enabler/freeze_bodies = freeze_bodies [GeometryInstance] geometry/material_override = material_override geometry/cast_shadow = cast_shadow geometry/extra_cull_margin = extra_cull_margin geometry/billboard = use_as_billboard geometry/billboard_y = use_as_y_billboard geometry/depth_scale = use_depth_scale geometry/visible_in_all_rooms = visible_in_all_rooms geometry/use_baked_light = use_in_baked_light [AnimationPlayer] playback/process_mode = playback_process_mode playback/default_blend_time = playback_default_blend_time root/root = root_node [AnimationTreePlayer] playback/process_mode = playback_process_mode [EventPlayer] stream/stream = stream stream/play = play stream/loop = loop stream/volume_db = volume_db stream/pitch_scale = pitch_scale stream/tempo_scale = tempo_scale stream/autoplay = autoplay stream/paused = paused [StreamPlayer] stream/stream = stream stream/play = play stream/loop = loop stream/volume_db = volume_db stream/autoplay = autoplay stream/paused = paused stream/loop_restart_time = loop_restart_time stream/buffering_ms = buffering_ms [SpatialStreamPlayer] stream/stream = stream stream/play = play stream/loop = loop stream/volume_db = volume_db stream/autoplay = autoplay stream/paused = paused stream/loop_restart_time = loop_restart_time stream/buffering_ms = buffering_ms [WindowDialog] window/title = window_title [AcceptDialog] dialog/text = dialog_text dialog/hide_on_ok = dialog_hide_on_ok [LineEdit] placeholder/text = placeholder_text placeholder/alpha = placeholder_alpha caret/caret_blink = caret_blink caret/caret_blink_speed = caret_blink_speed [Patch9Frame] patch_margin/left = patch_margin_left patch_margin/right = patch_margin_right patch_margin/top = patch_margin_top patch_margin/bottom = patch_margin_bottom [Popup] popup/exclusive = popup_exclusive [ProgressBar] percent/visible = percent_visible [Range] range/min = min_value range/max = max_value range/step = step range/page = page range/value = value range/exp_edit = exp_edit range/rounded = rounded [RigidBody2D] velocity/linear = linear_velocity velocity/angular = angular_velocity damp_override_linear = linear_damp damp_override_angular = angular_damp [RigidBody] velocity/linear = linear_velocity velocity/angular = angular_velocity damp_override_linear = linear_damp damp_override_angular = angular_damp [Tween] playback/process_mode = playback_process_mode [RichTextLabel] bbcode/enabled = bbcode_enabled bbcode/bbcode = bbcode_text [ScrollContainer] scroll/horizontal = scroll_horizontal scroll/vertical = scroll_vertical [SplitContainer] split/offset = split_offset split/collapsed = collapsed split/dragger_visibility = dragger_visibility [TextEdit] caret/block_caret = caret_block_mode caret/caret_blink = caret_blink caret/caret_blink_speed = caret_blink_speed [TextureButton] textures/normal = texture_normal textures/pressed = texture_pressed textures/hover = texture_hover textures/disabled = texture_disabled textures/focused = texture_focused textures/click_mask = texture_click_mask params/scale = texture_scale params/modulate = self_modulate [TextureProgress] texture/under = texture_under texture/over = texture_over texture/progress = texture_progress mode = fill_mode radial_fill/initial_angle = radial_initial_angle radial_fill/fill_degrees = radial_fill_degrees radial_fill/center_offset = radial_center_offset [VideoPlayer] stream/audio_track = audio_track stream/stream = stream stream/volume_db = volume_db stream/autoplay = stream_autoplay stream/paused = stream_paused [DynamicFont] font/size = size extra_spacing/top = extra_spacing_top extra_spacing/bottom = extra_spacing_bottom extra_spacing/char = extra_spacing_char extra_spacing/space = extra_spacing_space font/use_mipmaps = use_mipmaps font/use_filter = use_filter font/font=font_data [StyleBox] content_margin/left = content_margin_left content_margin/right = content_margin_right content_margin/bottom = content_margin_bottom content_margin/top = content_margin_top [StyleBoxTexture] margin/left = margin_left margin/top = margin_top margin/bottom = margin_bottom margin/right = margin_right expand_margin/left = expand_margin_left expand_margin/top = expand_margin_top expand_margin/bottom = expand_margin_bottom expand_margin/right = expand_margin_right modulate/color = modulate_color [AnimatedSprite] modulate = self_modulate [Sprite] modulate = self_modulate [Patch9Frame] modulate = self_modulate [TextureRect] modulate = self_modulate