/*************************************************************************/ /* editor_fonts.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_fonts.h" #include "builtin_fonts.gen.h" #include "doc_code_font.h" #include "doc_font.h" #include "doc_title_font.h" #include "editor_scale.h" #include "editor_settings.h" #include "scene/resources/default_theme/default_theme.h" #include "scene/resources/dynamic_font.h" static Ref make_font(int p_height, int p_ascent, int p_valign, int p_charcount, const int *p_chars, const Ref &p_texture) { Ref font(memnew(BitmapFont)); font->add_texture(p_texture); for (int i = 0; i < p_charcount; i++) { const int *c = &p_chars[i * 8]; int chr = c[0]; Rect2 frect; frect.position.x = c[1]; frect.position.y = c[2]; frect.size.x = c[3]; frect.size.y = c[4]; Point2 align(c[5], c[6] + p_valign); int advance = c[7]; font->add_char(chr, 0, frect, align, advance); } font->set_height(p_height); font->set_ascent(p_ascent); return font; } #define MAKE_FALLBACKS(m_name) \ m_name->add_fallback(FontArabic); \ m_name->add_fallback(FontHebrew); \ m_name->add_fallback(FontThai); \ m_name->add_fallback(FontJapanese); \ m_name->add_fallback(FontFallback); // the custom spacings might only work with Noto Sans #define MAKE_DEFAULT_FONT(m_name, m_size) \ Ref m_name; \ m_name.instance(); \ m_name->set_size(m_size); \ m_name->set_font_data(DefaultFont); \ m_name->set_spacing(DynamicFont::SPACING_TOP, -1); \ m_name->set_spacing(DynamicFont::SPACING_BOTTOM, -1); \ MAKE_FALLBACKS(m_name); void editor_register_fonts(Ref p_theme) { /* Droid Sans */ Ref DefaultFont; DefaultFont.instance(); DefaultFont->set_font_ptr(_font_NotoSansUI_Regular, _font_NotoSansUI_Regular_size); DefaultFont->set_force_autohinter(true); //just looks better..i think? Ref FontFallback; FontFallback.instance(); FontFallback->set_font_ptr(_font_DroidSansFallback, _font_DroidSansFallback_size); FontFallback->set_force_autohinter(true); //just looks better..i think? Ref FontJapanese; FontJapanese.instance(); FontJapanese->set_font_ptr(_font_DroidSansJapanese, _font_DroidSansJapanese_size); FontJapanese->set_force_autohinter(true); //just looks better..i think? Ref FontArabic; FontArabic.instance(); FontArabic->set_font_ptr(_font_NotoNaskhArabicUI_Regular, _font_NotoNaskhArabicUI_Regular_size); FontArabic->set_force_autohinter(true); //just looks better..i think? Ref FontHebrew; FontHebrew.instance(); FontHebrew->set_font_ptr(_font_NotoSansHebrew_Regular, _font_NotoSansHebrew_Regular_size); FontHebrew->set_force_autohinter(true); //just looks better..i think? Ref FontThai; FontThai.instance(); FontThai->set_font_ptr(_font_NotoSansThaiUI_Regular, _font_NotoSansThaiUI_Regular_size); FontThai->set_force_autohinter(true); //just looks better..i think? /* Source Code Pro */ Ref dfmono; dfmono.instance(); dfmono->set_font_ptr(_font_source_code_pro, _font_source_code_pro_size); //dfd->set_force_autohinter(true); //just looks better..i think? MAKE_DEFAULT_FONT(df, int(EditorSettings::get_singleton()->get("interface/font_size")) * EDSCALE); p_theme->set_default_theme_font(df); //Ref doc_font = make_font(_bi_font_doc_font_height,_bi_font_doc_font_ascent,0,_bi_font_doc_font_charcount,_bi_font_doc_font_characters,p_theme->get_icon("DocFont","EditorIcons")); //Ref doc_title_font = make_font(_bi_font_doc_title_font_height,_bi_font_doc_title_font_ascent,0,_bi_font_doc_title_font_charcount,_bi_font_doc_title_font_characters,p_theme->get_icon("DocTitleFont","EditorIcons")); //Ref doc_code_font = make_font(_bi_font_doc_code_font_height,_bi_font_doc_code_font_ascent,0,_bi_font_doc_code_font_charcount,_bi_font_doc_code_font_characters,p_theme->get_icon("DocCodeFont","EditorIcons")); MAKE_DEFAULT_FONT(df_title, int(EDITOR_DEF("text_editor/help/help_title_font_size", 18)) * EDSCALE); MAKE_DEFAULT_FONT(df_doc, int(EDITOR_DEF("text_editor/help/help_font_size", 16)) * EDSCALE); p_theme->set_font("doc", "EditorFonts", df_doc); p_theme->set_font("doc_title", "EditorFonts", df_title); Ref df_code; df_code.instance(); df_code->set_size(int(EditorSettings::get_singleton()->get("interface/source_font_size")) * EDSCALE); df_code->set_font_data(dfmono); MAKE_FALLBACKS(df_code); p_theme->set_font("source", "EditorFonts", df_code); Ref df_doc_code; df_doc_code.instance(); df_doc_code->set_size(int(EDITOR_DEF("text_editor/help/help_source_font_size", 14)) * EDSCALE); df_doc_code->set_font_data(dfmono); MAKE_FALLBACKS(df_doc_code); p_theme->set_font("doc_source", "EditorFonts", df_doc_code); //replace default theme Ref di; Ref ds; fill_default_theme(p_theme, df, df_doc, di, ds, EDSCALE); }