// This code is in the public domain -- Ignacio Castaņo #include "QuadTriMesh.h" #include "Stream.h" using namespace nv; bool QuadTriMesh::isQuadFace(uint i) const { return m_faceArray[i].isQuadFace(); } const QuadTriMesh::Vertex & QuadTriMesh::faceVertex(uint f, uint v) const { if (isQuadFace(f)) nvDebugCheck(v < 4); else nvDebugCheck(v < 3); const Face & face = this->faceAt(f); return this->vertexAt(face.v[v]); } namespace nv { static Stream & operator<< (Stream & s, QuadTriMesh::Face & face) { return s << face.id << face.v[0] << face.v[1] << face.v[2] << face.v[3]; } Stream & operator<< (Stream & s, QuadTriMesh & mesh) { return s << mesh.m_faceArray << (BaseMesh &) mesh; } }