/*************************************************************************/ /* csg_gizmos.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "csg_gizmos.h" /////////// String CSGShapeSpatialGizmo::get_handle_name(int p_idx) const { if (Object::cast_to(cs)) { return "Radius"; } if (Object::cast_to(cs)) { static const char *hname[3] = { "Width", "Height", "Depth" }; return hname[p_idx]; } if (Object::cast_to(cs)) { return p_idx == 0 ? "Radius" : "Height"; } if (Object::cast_to(cs)) { return p_idx == 0 ? "InnerRadius" : "OuterRadius"; } return ""; } Variant CSGShapeSpatialGizmo::get_handle_value(int p_idx) const { if (Object::cast_to(cs)) { CSGSphere *s = Object::cast_to(cs); return s->get_radius(); } if (Object::cast_to(cs)) { CSGBox *s = Object::cast_to(cs); switch (p_idx) { case 0: return s->get_width(); case 1: return s->get_height(); case 2: return s->get_depth(); } } if (Object::cast_to(cs)) { CSGCylinder *s = Object::cast_to(cs); return p_idx == 0 ? s->get_radius() : s->get_height(); } if (Object::cast_to(cs)) { CSGTorus *s = Object::cast_to(cs); return p_idx == 0 ? s->get_inner_radius() : s->get_outer_radius(); } return Variant(); } void CSGShapeSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) { Transform gt = cs->get_global_transform(); gt.orthonormalize(); Transform gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) }; if (Object::cast_to(cs)) { CSGSphere *s = Object::cast_to(cs); Vector3 ra, rb; Geometry::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb); float d = ra.x; if (d < 0.001) d = 0.001; s->set_radius(d); } if (Object::cast_to(cs)) { CSGBox *s = Object::cast_to(cs); Vector3 axis; axis[p_idx] = 1.0; Vector3 ra, rb; Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = ra[p_idx]; if (d < 0.001) d = 0.001; switch (p_idx) { case 0: s->set_width(d); break; case 1: s->set_height(d); break; case 2: s->set_depth(d); break; } } if (Object::cast_to(cs)) { CSGCylinder *s = Object::cast_to(cs); Vector3 axis; axis[p_idx == 0 ? 0 : 1] = 1.0; Vector3 ra, rb; Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = axis.dot(ra); if (d < 0.001) d = 0.001; if (p_idx == 0) s->set_radius(d); else if (p_idx == 1) s->set_height(d * 2.0); } if (Object::cast_to(cs)) { CSGTorus *s = Object::cast_to(cs); Vector3 axis; axis[0] = 1.0; Vector3 ra, rb; Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = axis.dot(ra); if (d < 0.001) d = 0.001; if (p_idx == 0) s->set_inner_radius(d); else if (p_idx == 1) s->set_outer_radius(d); } } void CSGShapeSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { if (Object::cast_to(cs)) { CSGSphere *s = Object::cast_to(cs); if (p_cancel) { s->set_radius(p_restore); return; } UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Sphere Shape Radius")); ur->add_do_method(s, "set_radius", s->get_radius()); ur->add_undo_method(s, "set_radius", p_restore); ur->commit_action(); } if (Object::cast_to(cs)) { CSGBox *s = Object::cast_to(cs); if (p_cancel) { switch (p_idx) { case 0: s->set_width(p_restore); break; case 1: s->set_height(p_restore); break; case 2: s->set_depth(p_restore); break; } return; } UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Box Shape Extents")); static const char *method[3] = { "set_width", "set_height", "set_depth" }; float current; switch (p_idx) { case 0: current = s->get_width(); break; case 1: current = s->get_height(); break; case 2: current = s->get_depth(); break; } ur->add_do_method(s, method[p_idx], current); ur->add_undo_method(s, method[p_idx], p_restore); ur->commit_action(); } if (Object::cast_to(cs)) { CSGCylinder *s = Object::cast_to(cs); if (p_cancel) { if (p_idx == 0) s->set_radius(p_restore); else s->set_height(p_restore); return; } UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); if (p_idx == 0) { ur->create_action(TTR("Change Cylinder Radius")); ur->add_do_method(s, "set_radius", s->get_radius()); ur->add_undo_method(s, "set_radius", p_restore); } else { ur->create_action(TTR("Change Cylinder Height")); ur->add_do_method(s, "set_height", s->get_height()); ur->add_undo_method(s, "set_height", p_restore); } ur->commit_action(); } if (Object::cast_to(cs)) { CSGTorus *s = Object::cast_to(cs); if (p_cancel) { if (p_idx == 0) s->set_inner_radius(p_restore); else s->set_outer_radius(p_restore); return; } UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); if (p_idx == 0) { ur->create_action(TTR("Change Torus Inner Radius")); ur->add_do_method(s, "set_inner_radius", s->get_inner_radius()); ur->add_undo_method(s, "set_inner_radius", p_restore); } else { ur->create_action(TTR("Change Torus Outer Radius")); ur->add_do_method(s, "set_outer_radius", s->get_outer_radius()); ur->add_undo_method(s, "set_outer_radius", p_restore); } ur->commit_action(); } } void CSGShapeSpatialGizmo::redraw() { clear(); Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/csg"); Ref material = create_material("shape_material", gizmo_color); PoolVector faces = cs->get_brush_faces(); Vector lines; lines.resize(faces.size() * 2); { PoolVector::Read r = faces.read(); for (int i = 0; i < lines.size(); i += 6) { int f = i / 6; for (int j = 0; j < 3; j++) { int j_n = (j + 1) % 3; lines[i + j * 2 + 0] = r[f * 3 + j]; lines[i + j * 2 + 1] = r[f * 3 + j_n]; } } } add_lines(lines, material); add_collision_segments(lines); if (Object::cast_to(cs)) { CSGSphere *s = Object::cast_to(cs); float r = s->get_radius(); Vector handles; handles.push_back(Vector3(r, 0, 0)); add_handles(handles); } if (Object::cast_to(cs)) { CSGBox *s = Object::cast_to(cs); Vector handles; handles.push_back(Vector3(s->get_width(), 0, 0)); handles.push_back(Vector3(0, s->get_height(), 0)); handles.push_back(Vector3(0, 0, s->get_depth())); add_handles(handles); } if (Object::cast_to(cs)) { CSGCylinder *s = Object::cast_to(cs); Vector handles; handles.push_back(Vector3(s->get_radius(), 0, 0)); handles.push_back(Vector3(0, s->get_height() * 0.5, 0)); add_handles(handles); } if (Object::cast_to(cs)) { CSGTorus *s = Object::cast_to(cs); Vector handles; handles.push_back(Vector3(s->get_inner_radius(), 0, 0)); handles.push_back(Vector3(s->get_outer_radius(), 0, 0)); add_handles(handles); } } CSGShapeSpatialGizmo::CSGShapeSpatialGizmo(CSGShape *p_cs) { cs = p_cs; set_spatial_node(p_cs); } Ref EditorPluginCSG::create_spatial_gizmo(Spatial *p_spatial) { if (Object::cast_to(p_spatial) || Object::cast_to(p_spatial) || Object::cast_to(p_spatial) || Object::cast_to(p_spatial) || Object::cast_to(p_spatial) || Object::cast_to(p_spatial)) { Ref csg = memnew(CSGShapeSpatialGizmo(Object::cast_to(p_spatial))); return csg; } return Ref(); } EditorPluginCSG::EditorPluginCSG(EditorNode *p_editor) { EDITOR_DEF("editors/3d_gizmos/gizmo_colors/csg", Color(0.2, 0.5, 1, 0.1)); }