Extrudes a 2D polygon shape to create a 3D mesh This node takes a 2D polygon shape and extrudes it to create a 3D mesh. Extrusion depth when [member mode] is [constant MODE_DEPTH] Material to use for the resulting mesh Extrusion mode Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH] The [Shape] object containing the path along which we extrude when [member mode] is [constant MODE_PATH] The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH] If false we extrude centered on our path, if true we extrude in relation to the position of our CSGPolygon when [member mode] is [constant MODE_PATH] If true the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH] If true the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH] Point array that defines the shape that we'll extrude Generates smooth normals so smooth shading is applied to our mesh Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN] Number of extrusion when [member mode] is [constant MODE_SPIN] Shape is extruded to [member depth] Shape is extruded by rotating it around an axis Shape is extruded along a path set by a [Shape] set in [member path_node] Slice is not rotated Slice is rotated around the up vector of the path Slice is rotate to match the path exactly