# Build the Godot API solution import os from SCons.Script import Dir def build_api_solution(source, target, env): # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str module_dir = env["module_dir"] solution_path = os.path.join(module_dir, "glue/GodotSharp/GodotSharp.sln") build_config = env["solution_build_config"] extra_msbuild_args = ["/p:NoWarn=1591"] # Ignore missing documentation warnings from .solution_builder import build_solution build_solution(env, solution_path, build_config, extra_msbuild_args=extra_msbuild_args) # Copy targets core_src_dir = os.path.abspath(os.path.join(solution_path, os.pardir, "GodotSharp", "bin", build_config)) editor_src_dir = os.path.abspath(os.path.join(solution_path, os.pardir, "GodotSharpEditor", "bin", build_config)) dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir)) if not os.path.isdir(dst_dir): assert not os.path.isfile(dst_dir) os.makedirs(dst_dir) def copy_target(target_path): from shutil import copy filename = os.path.basename(target_path) src_path = os.path.join(core_src_dir, filename) if not os.path.isfile(src_path): src_path = os.path.join(editor_src_dir, filename) copy(src_path, target_path) for scons_target in target: copy_target(str(scons_target)) def build(env_mono): assert env_mono["tools"] target_filenames = [ "GodotSharp.dll", "GodotSharp.pdb", "GodotSharp.xml", "GodotSharpEditor.dll", "GodotSharpEditor.pdb", "GodotSharpEditor.xml", ] depend_cmd = [] for build_config in ["Debug", "Release"]: output_dir = Dir("#bin").abspath editor_api_dir = os.path.join(output_dir, "GodotSharp", "Api", build_config) targets = [os.path.join(editor_api_dir, filename) for filename in target_filenames] cmd = env_mono.CommandNoCache( targets, depend_cmd, build_api_solution, module_dir=os.getcwd(), solution_build_config=build_config ) env_mono.AlwaysBuild(cmd) # Make the Release build of the API solution depend on the Debug build. # We do this in order to prevent SCons from building them in parallel, # which can freak out MSBuild. In many cases, one of the builds would # hang indefinitely requiring a key to be pressed for it to continue. depend_cmd = cmd return depend_cmd