/*************************************************************************/ /* gd_glue.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef MONO_GLUE_ENABLED #include "core/io/marshalls.h" #include "core/os/os.h" #include "core/string/ustring.h" #include "core/variant/array.h" #include "core/variant/variant.h" #include "core/variant/variant_parser.h" #include "../mono_gd/gd_mono_cache.h" #include "../mono_gd/gd_mono_marshal.h" #include "../mono_gd/gd_mono_utils.h" MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes, MonoBoolean p_allow_objects) { Variant ret; PackedByteArray varr = GDMonoMarshal::mono_array_to_PackedByteArray(p_bytes); Error err = decode_variant(ret, varr.ptr(), varr.size(), nullptr, p_allow_objects); if (err != OK) { ret = RTR("Not enough bytes for decoding bytes, or invalid format."); } return GDMonoMarshal::variant_to_mono_object(ret); } MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type) { Variant what = GDMonoMarshal::mono_object_to_variant(p_what); const Variant *args[1] = { &what }; Callable::CallError ce; Variant ret; Variant::construct(Variant::Type(p_type), ret, args, 1, ce); ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, nullptr); return GDMonoMarshal::variant_to_mono_object(ret); } int godot_icall_GD_hash(MonoObject *p_var) { return GDMonoMarshal::mono_object_to_variant(p_var).hash(); } MonoObject *godot_icall_GD_instance_from_id(uint64_t p_instance_id) { return GDMonoUtils::unmanaged_get_managed(ObjectDB::get_instance(ObjectID(p_instance_id))); } void godot_icall_GD_print(MonoArray *p_what) { String str; int length = mono_array_length(p_what); for (int i = 0; i < length; i++) { MonoObject *elem = mono_array_get(p_what, MonoObject *, i); MonoException *exc = nullptr; String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc); if (exc) { GDMonoUtils::set_pending_exception(exc); return; } str += elem_str; } print_line(str); } void godot_icall_GD_printerr(MonoArray *p_what) { String str; int length = mono_array_length(p_what); for (int i = 0; i < length; i++) { MonoObject *elem = mono_array_get(p_what, MonoObject *, i); MonoException *exc = nullptr; String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc); if (exc) { GDMonoUtils::set_pending_exception(exc); return; } str += elem_str; } print_error(str); } void godot_icall_GD_printraw(MonoArray *p_what) { String str; int length = mono_array_length(p_what); for (int i = 0; i < length; i++) { MonoObject *elem = mono_array_get(p_what, MonoObject *, i); MonoException *exc = nullptr; String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc); if (exc) { GDMonoUtils::set_pending_exception(exc); return; } str += elem_str; } OS::get_singleton()->print("%s", str.utf8().get_data()); } void godot_icall_GD_prints(MonoArray *p_what) { String str; int length = mono_array_length(p_what); for (int i = 0; i < length; i++) { MonoObject *elem = mono_array_get(p_what, MonoObject *, i); MonoException *exc = nullptr; String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc); if (exc) { GDMonoUtils::set_pending_exception(exc); return; } if (i) { str += " "; } str += elem_str; } print_line(str); } void godot_icall_GD_printt(MonoArray *p_what) { String str; int length = mono_array_length(p_what); for (int i = 0; i < length; i++) { MonoObject *elem = mono_array_get(p_what, MonoObject *, i); MonoException *exc = nullptr; String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc); if (exc) { GDMonoUtils::set_pending_exception(exc); return; } if (i) { str += "\t"; } str += elem_str; } print_line(str); } float godot_icall_GD_randf() { return Math::randf(); } uint32_t godot_icall_GD_randi() { return Math::rand(); } void godot_icall_GD_randomize() { Math::randomize(); } double godot_icall_GD_randf_range(double from, double to) { return Math::random(from, to); } int32_t godot_icall_GD_randi_range(int32_t from, int32_t to) { return Math::random(from, to); } uint32_t godot_icall_GD_rand_seed(uint64_t seed, uint64_t *newSeed) { uint32_t ret = Math::rand_from_seed(&seed); *newSeed = seed; return ret; } void godot_icall_GD_seed(uint64_t p_seed) { Math::seed(p_seed); } MonoString *godot_icall_GD_str(MonoArray *p_what) { String str; Array what = GDMonoMarshal::mono_array_to_Array(p_what); for (int i = 0; i < what.size(); i++) { String os = what[i].operator String(); if (i == 0) { str = os; } else { str += os; } } return GDMonoMarshal::mono_string_from_godot(str); } MonoObject *godot_icall_GD_str2var(MonoString *p_str) { Variant ret; VariantParser::StreamString ss; ss.s = GDMonoMarshal::mono_string_to_godot(p_str); String errs; int line; Error err = VariantParser::parse(&ss, ret, errs, line); if (err != OK) { String err_str = "Parse error at line " + itos(line) + ": " + errs + "."; ERR_PRINT(err_str); ret = err_str; } return GDMonoMarshal::variant_to_mono_object(ret); } MonoBoolean godot_icall_GD_type_exists(StringName *p_type) { StringName type = p_type ? *p_type : StringName(); return ClassDB::class_exists(type); } void godot_icall_GD_pusherror(MonoString *p_str) { ERR_PRINT(GDMonoMarshal::mono_string_to_godot(p_str)); } void godot_icall_GD_pushwarning(MonoString *p_str) { WARN_PRINT(GDMonoMarshal::mono_string_to_godot(p_str)); } MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_objects) { Variant var = GDMonoMarshal::mono_object_to_variant(p_var); PackedByteArray barr; int len; Error err = encode_variant(var, nullptr, len, p_full_objects); ERR_FAIL_COND_V_MSG(err != OK, nullptr, "Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID)."); barr.resize(len); encode_variant(var, barr.ptrw(), len, p_full_objects); return GDMonoMarshal::PackedByteArray_to_mono_array(barr); } MonoString *godot_icall_GD_var2str(MonoObject *p_var) { String vars; VariantWriter::write_to_string(GDMonoMarshal::mono_object_to_variant(p_var), vars); return GDMonoMarshal::mono_string_from_godot(vars); } uint32_t godot_icall_TypeToVariantType(MonoReflectionType *p_refl_type) { return (uint32_t)GDMonoMarshal::managed_to_variant_type(ManagedType::from_reftype(p_refl_type)); } MonoObject *godot_icall_DefaultGodotTaskScheduler() { return GDMonoCache::cached_data.task_scheduler_handle->get_target(); } void godot_register_gd_icalls() { GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_bytes2var", godot_icall_GD_bytes2var); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_convert", godot_icall_GD_convert); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_hash", godot_icall_GD_hash); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", godot_icall_GD_instance_from_id); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_pusherror", godot_icall_GD_pusherror); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_pushwarning", godot_icall_GD_pushwarning); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_print", godot_icall_GD_print); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printerr", godot_icall_GD_printerr); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printraw", godot_icall_GD_printraw); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_prints", godot_icall_GD_prints); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printt", godot_icall_GD_printt); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf", godot_icall_GD_randf); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi", godot_icall_GD_randi); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randomize", godot_icall_GD_randomize); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf_range", godot_icall_GD_randf_range); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi_range", godot_icall_GD_randi_range); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_rand_seed", godot_icall_GD_rand_seed); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_seed", godot_icall_GD_seed); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_str", godot_icall_GD_str); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_str2var", godot_icall_GD_str2var); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_type_exists", godot_icall_GD_type_exists); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_var2bytes", godot_icall_GD_var2bytes); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_var2str", godot_icall_GD_var2str); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_TypeToVariantType", godot_icall_TypeToVariantType); // Dispatcher GDMonoUtils::add_internal_call("Godot.Dispatcher::godot_icall_DefaultGodotTaskScheduler", godot_icall_DefaultGodotTaskScheduler); } #endif // MONO_GLUE_ENABLED