/*************************************************************************/ /* gd_script.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gd_script.h" #include "globals.h" #include "global_constants.h" #include "gd_compiler.h" #include "os/file_access.h" #include "io/file_access_encrypted.h" #include "os/os.h" /////////////////////////// GDNativeClass::GDNativeClass(const StringName& p_name) { name=p_name; } /*void GDNativeClass::call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount){ }*/ bool GDNativeClass::_get(const StringName& p_name,Variant &r_ret) const { bool ok; int v = ClassDB::get_integer_constant(name, p_name, &ok); if (ok) { r_ret=v; return true; } else { return false; } } void GDNativeClass::_bind_methods() { ClassDB::bind_method(_MD("new"),&GDNativeClass::_new); } Variant GDNativeClass::_new() { Object *o = instance(); if (!o) { ERR_EXPLAIN("Class type: '"+String(name)+"' is not instantiable."); ERR_FAIL_COND_V(!o,Variant()); } Reference *ref = o->cast_to(); if (ref) { return REF(ref); } else { return o; } } Object *GDNativeClass::instance() { return ClassDB::instance(name); } GDInstance* GDScript::_create_instance(const Variant** p_args,int p_argcount,Object *p_owner,bool p_isref,Variant::CallError& r_error) { /* STEP 1, CREATE */ GDInstance* instance = memnew( GDInstance ); instance->base_ref=p_isref; instance->members.resize(member_indices.size()); instance->script=Ref(this); instance->owner=p_owner; #ifdef DEBUG_ENABLED //needed for hot reloading for(Map::Element *E=member_indices.front();E;E=E->next()) { instance->member_indices_cache[E->key()]=E->get().index; } #endif instance->owner->set_script_instance(instance); /* STEP 2, INITIALIZE AND CONSRTUCT */ #ifndef NO_THREADS GDScriptLanguage::singleton->lock->lock(); #endif instances.insert(instance->owner); #ifndef NO_THREADS GDScriptLanguage::singleton->lock->unlock(); #endif initializer->call(instance,p_args,p_argcount,r_error); if (r_error.error!=Variant::CallError::CALL_OK) { instance->script=Ref(); instance->owner->set_script_instance(NULL); #ifndef NO_THREADS GDScriptLanguage::singleton->lock->lock(); #endif instances.erase(p_owner); #ifndef NO_THREADS GDScriptLanguage::singleton->lock->unlock(); #endif ERR_FAIL_COND_V(r_error.error!=Variant::CallError::CALL_OK, NULL); //error constructing } //@TODO make thread safe return instance; } Variant GDScript::_new(const Variant** p_args,int p_argcount,Variant::CallError& r_error) { /* STEP 1, CREATE */ if (!valid) { r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD; return Variant(); } r_error.error=Variant::CallError::CALL_OK; REF ref; Object *owner=NULL; GDScript *_baseptr=this; while (_baseptr->_base) { _baseptr=_baseptr->_base; } ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant()); if (_baseptr->native.ptr()) { owner=_baseptr->native->instance(); } else { owner=memnew( Reference ); //by default, no base means use reference } Reference *r=owner->cast_to(); if (r) { ref=REF(r); } GDInstance* instance = _create_instance(p_args,p_argcount,owner,r!=NULL,r_error); if (!instance) { if (ref.is_null()) { memdelete(owner); //no owner, sorry } return Variant(); } if (ref.is_valid()) { return ref; } else { return owner; } } bool GDScript::can_instance() const { //return valid; //any script in GDscript can instance return valid || (!tool && !ScriptServer::is_scripting_enabled()); } Ref