import os verbose = False def find_nuget_unix(): import os if 'NUGET_PATH' in os.environ: hint_path = os.environ['NUGET_PATH'] if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): return hint_path hint_path = os.path.join(hint_path, 'nuget') if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): return hint_path import os.path import sys hint_dirs = ['/opt/novell/mono/bin'] if sys.platform == 'darwin': hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs for hint_dir in hint_dirs: hint_path = os.path.join(hint_dir, 'nuget') if os.path.isfile(hint_path): return hint_path elif os.path.isfile(hint_path + '.exe'): return hint_path + '.exe' for hint_dir in os.environ['PATH'].split(os.pathsep): hint_dir = hint_dir.strip('"') hint_path = os.path.join(hint_dir, 'nuget') if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): return hint_path if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK): return hint_path + '.exe' return None def find_nuget_windows(env): import os if 'NUGET_PATH' in os.environ: hint_path = os.environ['NUGET_PATH'] if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): return hint_path hint_path = os.path.join(hint_path, 'nuget.exe') if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): return hint_path from . mono_reg_utils import find_mono_root_dir mono_root = env['mono_prefix'] or find_mono_root_dir(env['bits']) if mono_root: mono_bin_dir = os.path.join(mono_root, 'bin') nuget_mono = os.path.join(mono_bin_dir, 'nuget.bat') if os.path.isfile(nuget_mono): return nuget_mono # Standalone NuGet for hint_dir in os.environ['PATH'].split(os.pathsep): hint_dir = hint_dir.strip('"') hint_path = os.path.join(hint_dir, 'nuget.exe') if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): return hint_path return None def find_msbuild_unix(filename): import os.path import sys hint_dirs = ['/opt/novell/mono/bin'] if sys.platform == 'darwin': hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs for hint_dir in hint_dirs: hint_path = os.path.join(hint_dir, filename) if os.path.isfile(hint_path): return hint_path elif os.path.isfile(hint_path + '.exe'): return hint_path + '.exe' for hint_dir in os.environ['PATH'].split(os.pathsep): hint_dir = hint_dir.strip('"') hint_path = os.path.join(hint_dir, filename) if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): return hint_path if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK): return hint_path + '.exe' return None def find_msbuild_windows(env): from . mono_reg_utils import find_mono_root_dir, find_msbuild_tools_path_reg mono_root = env['mono_prefix'] or find_mono_root_dir(env['bits']) if not mono_root: raise RuntimeError('Cannot find mono root directory') mono_bin_dir = os.path.join(mono_root, 'bin') msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat') msbuild_tools_path = find_msbuild_tools_path_reg() if msbuild_tools_path: return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), {}) if os.path.isfile(msbuild_mono): # The (Csc/Vbc/Fsc)ToolExe environment variables are required when # building with Mono's MSBuild. They must point to the batch files # in Mono's bin directory to make sure they are executed with Mono. mono_msbuild_env = { 'CscToolExe': os.path.join(mono_bin_dir, 'csc.bat'), 'VbcToolExe': os.path.join(mono_bin_dir, 'vbc.bat'), 'FscToolExe': os.path.join(mono_bin_dir, 'fsharpc.bat') } return (msbuild_mono, mono_msbuild_env) return None def run_command(command, args, env_override=None, name=None): def cmd_args_to_str(cmd_args): return ' '.join([arg if not ' ' in arg else '"%s"' % arg for arg in cmd_args]) args = [command] + args if name is None: name = os.path.basename(command) if verbose: print("Running '%s': %s" % (name, cmd_args_to_str(args))) import subprocess try: if env_override is None: subprocess.check_call(args) else: subprocess.check_call(args, env=env_override) except subprocess.CalledProcessError as e: raise RuntimeError("'%s' exited with error code: %s" % (name, e.returncode)) def nuget_restore(env, *args): global verbose verbose = env['verbose'] # Find NuGet nuget_path = find_nuget_windows(env) if os.name == 'nt' else find_nuget_unix() if nuget_path is None: raise RuntimeError('Cannot find NuGet executable') print('NuGet path: ' + nuget_path) # Do NuGet restore run_command(nuget_path, ['restore'] + list(args), name='nuget restore') def build_solution(env, solution_path, build_config, extra_msbuild_args=[]): global verbose verbose = env['verbose'] msbuild_env = os.environ.copy() # Needed when running from Developer Command Prompt for VS if 'PLATFORM' in msbuild_env: del msbuild_env['PLATFORM'] # Find MSBuild if os.name == 'nt': msbuild_info = find_msbuild_windows(env) if msbuild_info is None: raise RuntimeError('Cannot find MSBuild executable') msbuild_path = msbuild_info[0] msbuild_env.update(msbuild_info[1]) else: msbuild_path = find_msbuild_unix('msbuild') if msbuild_path is None: xbuild_fallback = env['xbuild_fallback'] if xbuild_fallback and os.name == 'nt': print('Option \'xbuild_fallback\' not supported on Windows') xbuild_fallback = False if xbuild_fallback: print('Cannot find MSBuild executable, trying with xbuild') print('Warning: xbuild is deprecated') msbuild_path = find_msbuild_unix('xbuild') if msbuild_path is None: raise RuntimeError('Cannot find xbuild executable') else: raise RuntimeError('Cannot find MSBuild executable') print('MSBuild path: ' + msbuild_path) # Build solution msbuild_args = [solution_path, '/p:Configuration=' + build_config] msbuild_args += extra_msbuild_args run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name='msbuild')