/*************************************************************************/ /* spatial.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "spatial.h" #include "scene/main/viewport.h" #include "message_queue.h" #include "scene/scene_string_names.h" /* possible algorithms: Algorithm 1: (current) definition of invalidation: global is invalid 1) If a node sets a LOCAL, it produces an invalidation of everything above a) If above is invalid, don't keep invalidating upwards 2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below) drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow --- Algorithm 2: (no longer current) definition of invalidation: NONE dirty, LOCAL dirty, GLOBAL dirty 1) If a node sets a LOCAL, it must climb the tree and set it as GLOBAL dirty a) marking GLOBALs as dirty up all the tree must be done always 2) If a node sets a GLOBAL, it marks local as dirty, and that's all? //is clearing the dirty state correct in this case? drawback: setting a local down the tree forces many tree walks often -- future: no idea */ SpatialGizmo::SpatialGizmo() { } void Spatial::_notify_dirty() { if (!data.ignore_notification && !xform_change.in_list()) { get_scene()->xform_change_list.add(&xform_change); } } void Spatial::_update_local_transform() const { data.local_transform.basis.set_euler(data.rotation); data.local_transform.basis.scale(data.scale); data.dirty&=~DIRTY_LOCAL; } void Spatial::_propagate_transform_changed(Spatial *p_origin) { if (!is_inside_scene()) { return; } // if (data.dirty&DIRTY_GLOBAL) // return; //already dirty data.children_lock++; for (List::Element *E=data.children.front();E;E=E->next()) { if (E->get()->data.toplevel_active) continue; //don't propagate to a toplevel E->get()->_propagate_transform_changed(p_origin); } if (!data.ignore_notification && !xform_change.in_list()) { get_scene()->xform_change_list.add(&xform_change); } data.dirty|=DIRTY_GLOBAL; data.children_lock--; } void Spatial::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_SCENE: { Node *p = get_parent(); if (p) data.parent=p->cast_to(); if (data.parent) data.C=data.parent->data.children.push_back(this); else data.C=NULL; if (data.toplevel && !get_scene()->is_editor_hint()) { if (data.parent) { data.local_transform = data.parent->get_global_transform() * get_transform(); data.dirty=DIRTY_VECTORS; //global is always dirty upon entering a scene } data.toplevel_active=true; } data.dirty|=DIRTY_GLOBAL; //global is always dirty upon entering a scene _notify_dirty(); notification(NOTIFICATION_ENTER_WORLD); } break; case NOTIFICATION_EXIT_SCENE: { notification(NOTIFICATION_EXIT_WORLD,true); if (xform_change.in_list()) get_scene()->xform_change_list.remove(&xform_change); if (data.C) data.parent->data.children.erase(data.C); data.parent=NULL; data.C=NULL; data.toplevel_active=false; } break; case NOTIFICATION_ENTER_WORLD: { data.inside_world=true; data.viewport=NULL; Node *parent = get_parent(); while(parent && !data.viewport) { data.viewport=parent->cast_to(); parent=parent->get_parent(); } ERR_FAIL_COND(!data.viewport); if (get_script_instance()) { Variant::CallError err; get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_enter_world,NULL,0); } #ifdef TOOLS_ENABLED if (get_scene()->is_editor_hint()) { // get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this); get_scene()->call_group(0,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this); if (!data.gizmo_disabled) { if (data.gizmo.is_valid()) data.gizmo->create(); } } #endif } break; case NOTIFICATION_EXIT_WORLD: { #ifdef TOOLS_ENABLED if (data.gizmo.is_valid()) { data.gizmo->free(); } #endif if (get_script_instance()) { Variant::CallError err; get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_world,NULL,0); } data.viewport=NULL; data.inside_world=false; } break; case NOTIFICATION_TRANSFORM_CHANGED: { #ifdef TOOLS_ENABLED if (data.gizmo.is_valid()) { data.gizmo->transform(); } #endif } break; default: {} } } void Spatial::set_transform(const Transform& p_transform) { data.local_transform=p_transform; data.dirty|=DIRTY_VECTORS; _change_notify("transform/translation"); _change_notify("transform/rotation"); _change_notify("transform/scale"); _propagate_transform_changed(this); } void Spatial::set_global_transform(const Transform& p_transform) { Transform xform = (data.parent && !data.toplevel_active) ? data.parent->get_global_transform().affine_inverse() * p_transform : p_transform; set_transform(xform); } Transform Spatial::get_transform() const { if (data.dirty & DIRTY_LOCAL) { _update_local_transform(); } return data.local_transform; } Transform Spatial::get_global_transform() const { ERR_FAIL_COND_V(!is_inside_scene(), Transform()); if (data.dirty & DIRTY_GLOBAL) { if (data.dirty & DIRTY_LOCAL) { _update_local_transform(); } if (data.parent && !data.toplevel_active) { data.global_transform=data.parent->get_global_transform() * data.local_transform; } else { data.global_transform=data.local_transform; } data.dirty&=~DIRTY_GLOBAL; } return data.global_transform; } #if 0 void Spatial::add_child_notify(Node *p_child) { /* Spatial *s=p_child->cast_to(); if (!s) return; ERR_FAIL_COND(data.children_lock>0); s->data.dirty=DIRTY_GLOBAL; // don't allow global transform to be valid s->data.parent=this; data.children.push_back(s); s->data.C=data.children.back(); */ } void Spatial::remove_child_notify(Node *p_child) { /* Spatial *s=p_child->cast_to(); if (!s) return; ERR_FAIL_COND(data.children_lock>0); if (s->data.C) data.children.erase(s->data.C); s->data.parent=NULL; s->data.C=NULL; */ } #endif Spatial *Spatial::get_parent_spatial() const { return data.parent; } Transform Spatial::get_relative_transform(const Node *p_parent) const { if (p_parent==this) return Transform(); ERR_FAIL_COND_V(!data.parent,Transform()); if (p_parent==data.parent) return get_transform(); else return data.parent->get_relative_transform(p_parent) * get_transform(); } void Spatial::set_translation(const Vector3& p_translation) { data.local_transform.origin=p_translation; _propagate_transform_changed(this); } void Spatial::set_rotation(const Vector3& p_euler){ if (data.dirty&DIRTY_VECTORS) { data.scale=data.local_transform.basis.get_scale(); data.dirty&=~DIRTY_VECTORS; } data.rotation=p_euler; data.dirty|=DIRTY_LOCAL; _propagate_transform_changed(this); } void Spatial::set_scale(const Vector3& p_scale){ if (data.dirty&DIRTY_VECTORS) { data.rotation=data.local_transform.basis.get_euler(); data.dirty&=~DIRTY_VECTORS; } data.scale=p_scale; data.dirty|=DIRTY_LOCAL; _propagate_transform_changed(this); } Vector3 Spatial::get_translation() const{ return data.local_transform.origin; } Vector3 Spatial::get_rotation() const{ if (data.dirty&DIRTY_VECTORS) { data.scale=data.local_transform.basis.get_scale(); data.rotation=data.local_transform.basis.get_euler(); data.dirty&=~DIRTY_VECTORS; } return data.rotation; } Vector3 Spatial::get_scale() const{ if (data.dirty&DIRTY_VECTORS) { data.scale=data.local_transform.basis.get_scale(); data.rotation=data.local_transform.basis.get_euler(); data.dirty&=~DIRTY_VECTORS; } return data.scale; } void Spatial::update_gizmo() { #ifdef TOOLS_ENABLED if (!is_inside_world()) return; if (!data.gizmo.is_valid()) return; if (data.gizmo_dirty) return; data.gizmo_dirty=true; MessageQueue::get_singleton()->push_call(this,"_update_gizmo"); #endif } void Spatial::set_gizmo(const Ref& p_gizmo) { #ifdef TOOLS_ENABLED if (data.gizmo_disabled) return; if (data.gizmo.is_valid() && is_inside_world()) data.gizmo->free(); data.gizmo=p_gizmo; if (data.gizmo.is_valid() && is_inside_world()) { data.gizmo->create(); data.gizmo->redraw(); data.gizmo->transform(); } #endif } Ref Spatial::get_gizmo() const { #ifdef TOOLS_ENABLED return data.gizmo; #else return Ref(); #endif } #ifdef TOOLS_ENABLED void Spatial::_update_gizmo() { data.gizmo_dirty=false; if (data.gizmo.is_valid()) data.gizmo->redraw(); } void Spatial::set_disable_gizmo(bool p_enabled) { data.gizmo_disabled=p_enabled; if (!p_enabled && data.gizmo.is_valid()) data.gizmo=Ref(); } #endif void Spatial::set_as_toplevel(bool p_enabled) { if (data.toplevel==p_enabled) return; if (is_inside_scene() && !get_scene()->is_editor_hint()) { if (p_enabled) set_transform(get_global_transform()); else if (data.parent) set_transform(data.parent->get_global_transform().affine_inverse() * get_global_transform()); data.toplevel=p_enabled; data.toplevel_active=p_enabled; } else { data.toplevel=p_enabled; } } bool Spatial::is_set_as_toplevel() const{ return data.toplevel; } void Spatial::_set_rotation_deg(const Vector3& p_deg) { set_rotation(p_deg * Math_PI / 180.0); } Vector3 Spatial::_get_rotation_deg() const { return get_rotation() * 180.0 / Math_PI; } Ref Spatial::get_world() const { ERR_FAIL_COND_V(!is_inside_world(),Ref()); return data.viewport->find_world(); } #ifdef TOOLS_ENABLED void Spatial::set_import_transform(const Transform& p_transform) { data.import_transform=p_transform; } Transform Spatial::get_import_transform() const { return data.import_transform; } #endif void Spatial::_propagate_visibility_changed() { notification(NOTIFICATION_VISIBILITY_CHANGED); emit_signal(SceneStringNames::get_singleton()->visibility_changed); _change_notify("visibility/visible"); for (List::Element*E=data.children.front();E;E=E->next()) { Spatial *c=E->get(); if (!c || !c->data.visible) continue; c->_propagate_visibility_changed(); } } void Spatial::show() { if (data.visible) return; data.visible=true; if (!is_inside_scene()) return; if (!data.parent || is_visible()) { _propagate_visibility_changed(); } } void Spatial::hide(){ if (!data.visible) return; bool was_visible = is_visible(); data.visible=false; if (!data.parent || was_visible) { _propagate_visibility_changed(); } } bool Spatial::is_visible() const{ const Spatial *s=this; while(s) { if (!s->data.visible) { return false; } s=s->data.parent; } return true; } bool Spatial::is_hidden() const{ return !data.visible; } void Spatial::_set_visible_(bool p_visible) { if (p_visible) show(); else hide(); } bool Spatial::_is_visible_() const { return !is_hidden(); } void Spatial::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_transform","local"), &Spatial::set_transform); ObjectTypeDB::bind_method(_MD("get_transform"), &Spatial::get_transform); ObjectTypeDB::bind_method(_MD("set_translation","translation"), &Spatial::set_translation); ObjectTypeDB::bind_method(_MD("get_translation"), &Spatial::get_translation); ObjectTypeDB::bind_method(_MD("set_rotation","rotation"), &Spatial::set_rotation); ObjectTypeDB::bind_method(_MD("get_rotation"), &Spatial::get_rotation); ObjectTypeDB::bind_method(_MD("set_scale","scale"), &Spatial::set_scale); ObjectTypeDB::bind_method(_MD("get_scale"), &Spatial::get_scale); ObjectTypeDB::bind_method(_MD("set_global_transform","global"), &Spatial::set_global_transform); ObjectTypeDB::bind_method(_MD("get_global_transform"), &Spatial::get_global_transform); ObjectTypeDB::bind_method(_MD("get_parent_spatial"), &Spatial::get_parent_spatial); ObjectTypeDB::bind_method(_MD("set_ignore_transform_notification","enabled"), &Spatial::set_ignore_transform_notification); ObjectTypeDB::bind_method(_MD("set_as_toplevel","enable"), &Spatial::set_as_toplevel); ObjectTypeDB::bind_method(_MD("is_set_as_toplevel"), &Spatial::is_set_as_toplevel); ObjectTypeDB::bind_method(_MD("_set_rotation_deg","rotation_deg"), &Spatial::_set_rotation_deg); ObjectTypeDB::bind_method(_MD("_get_rotation_deg"), &Spatial::_get_rotation_deg); ObjectTypeDB::bind_method(_MD("get_world:World"), &Spatial::get_world); #ifdef TOOLS_ENABLED ObjectTypeDB::bind_method(_MD("_update_gizmo"), &Spatial::_update_gizmo); ObjectTypeDB::bind_method(_MD("_set_import_transform"), &Spatial::set_import_transform); ObjectTypeDB::bind_method(_MD("_get_import_transform"), &Spatial::get_import_transform); ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"_import_transform",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_import_transform"),_SCS("_get_import_transform")); #endif ObjectTypeDB::bind_method(_MD("update_gizmo"), &Spatial::update_gizmo); ObjectTypeDB::bind_method(_MD("set_gizmo","gizmo:SpatialGizmo"), &Spatial::set_gizmo); ObjectTypeDB::bind_method(_MD("get_gizmo:SpatialGizmo"), &Spatial::get_gizmo); ObjectTypeDB::bind_method(_MD("show"), &Spatial::show); ObjectTypeDB::bind_method(_MD("hide"), &Spatial::hide); ObjectTypeDB::bind_method(_MD("is_visible"), &Spatial::is_visible); ObjectTypeDB::bind_method(_MD("is_hidden"), &Spatial::is_hidden); ObjectTypeDB::bind_method(_MD("_set_visible_"), &Spatial::_set_visible_); ObjectTypeDB::bind_method(_MD("_is_visible_"), &Spatial::_is_visible_); BIND_CONSTANT( NOTIFICATION_TRANSFORM_CHANGED ); BIND_CONSTANT( NOTIFICATION_ENTER_WORLD ); BIND_CONSTANT( NOTIFICATION_EXIT_WORLD ); BIND_CONSTANT( NOTIFICATION_VISIBILITY_CHANGED ); //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), _SCS("set_global_transform"), _SCS("get_global_transform") ); ADD_PROPERTYNZ( PropertyInfo(Variant::TRANSFORM,"transform/local",PROPERTY_HINT_NONE,""), _SCS("set_transform"), _SCS("get_transform") ); ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"transform/translation",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR), _SCS("set_translation"), _SCS("get_translation") ); ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"transform/rotation",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR), _SCS("_set_rotation_deg"), _SCS("_get_rotation_deg") ); ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"transform/rotation_rad",PROPERTY_HINT_NONE,"",0), _SCS("set_rotation"), _SCS("get_rotation") ); ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"transform/scale",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR), _SCS("set_scale"), _SCS("get_scale") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"), _SCS("_is_visible_") ); //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/local"), _SCS("set_transform"), _SCS("get_transform") ); ADD_SIGNAL( MethodInfo("visibility_changed" ) ); } Spatial::Spatial() : xform_change(this) { data.dirty=DIRTY_NONE; data.children_lock=0; data.ignore_notification=false; data.toplevel=false; data.toplevel_active=false; data.scale=Vector3(1,1,1); data.viewport=NULL; data.inside_world=false; data.visible=true; #ifdef TOOLS_ENABLED data.gizmo_disabled=false; data.gizmo_dirty=false; #endif data.parent=NULL; data.C=NULL; } Spatial::~Spatial() { }