#include "polygon_2d.h" Rect2 Polygon2D::get_item_rect() const { if (rect_cache_dirty){ int l =polygon.size(); DVector::Read r = polygon.read(); item_rect=Rect2(); for(int i=0;i points; Vector uvs; points.resize(polygon.size()); int len = points.size(); { DVector::Read polyr =polygon.read(); for(int i=0;ihighest_y) { highest_idx=i; highest_y=points[i].y; } int ni=(i+1)%len; sum+=(points[ni].x-points[i].x)*(points[ni].y+points[i].y); } bounds=bounds.grow(invert_border); Vector2 ep[7]={ Vector2(points[highest_idx].x,points[highest_idx].y+invert_border), Vector2(bounds.pos+bounds.size), Vector2(bounds.pos+Vector2(bounds.size.x,0)), Vector2(bounds.pos), Vector2(bounds.pos+Vector2(0,bounds.size.y)), Vector2(points[highest_idx].x-CMP_EPSILON,points[highest_idx].y+invert_border), Vector2(points[highest_idx].x-CMP_EPSILON,points[highest_idx].y), }; if (sum>0) { SWAP(ep[1],ep[4]); SWAP(ep[2],ep[3]); SWAP(ep[5],ep[0]); SWAP(ep[6],points[highest_idx]); } points.resize(points.size()+7); for(int i=points.size()-1;i>=highest_idx+7;i--) { points[i]=points[i-7]; } for(int i=0;i<7;i++) { points[highest_idx+i+1]=ep[i]; } len=points.size(); } if (texture.is_valid()) { Matrix32 texmat(tex_rot,tex_ofs); texmat.scale(tex_scale); Size2 tex_size=Vector2(1,1); tex_size=texture->get_size(); uvs.resize(points.size()); if (points.size()==uv.size()) { DVector::Read uvr = uv.read(); for(int i=0;i colors; colors.push_back(color); Vector indices = Geometry::triangulate_polygon(points); VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(),indices,points,colors,uvs,texture.is_valid()?texture->get_rid():RID()); } break; } } void Polygon2D::set_polygon(const DVector& p_polygon) { polygon=p_polygon; rect_cache_dirty=true; update(); } DVector Polygon2D::get_polygon() const{ return polygon; } void Polygon2D::set_uv(const DVector& p_uv) { uv=p_uv; update(); } DVector Polygon2D::get_uv() const{ return uv; } void Polygon2D::set_color(const Color& p_color){ color=p_color; update(); } Color Polygon2D::get_color() const{ return color; } void Polygon2D::set_texture(const Ref& p_texture){ texture=p_texture; /*if (texture.is_valid()) { uint32_t flags=texture->get_flags(); flags&=~Texture::FLAG_REPEAT; if (tex_tile) flags|=Texture::FLAG_REPEAT; texture->set_flags(flags); }*/ update(); } Ref Polygon2D::get_texture() const{ return texture; } void Polygon2D::set_texture_offset(const Vector2& p_offset){ tex_ofs=p_offset; update(); } Vector2 Polygon2D::get_texture_offset() const{ return tex_ofs; } void Polygon2D::set_texture_rotation(float p_rot){ tex_rot=p_rot; update(); } float Polygon2D::get_texture_rotation() const{ return tex_rot; } void Polygon2D::_set_texture_rotationd(float p_rot){ set_texture_rotation(Math::deg2rad(p_rot)); } float Polygon2D::_get_texture_rotationd() const{ return Math::rad2deg(get_texture_rotation()); } void Polygon2D::set_texture_scale(const Vector2& p_scale){ tex_scale=p_scale; update(); } Vector2 Polygon2D::get_texture_scale() const{ return tex_scale; } void Polygon2D::set_invert(bool p_invert){ invert=p_invert; update(); } bool Polygon2D::get_invert() const{ return invert; } void Polygon2D::set_invert_border(float p_invert_border){ invert_border=p_invert_border; update(); } float Polygon2D::get_invert_border() const{ return invert_border; } void Polygon2D::set_offset(const Vector2& p_offset) { offset=p_offset; rect_cache_dirty=true; update(); } Vector2 Polygon2D::get_offset() const { return offset; } void Polygon2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&Polygon2D::set_polygon); ObjectTypeDB::bind_method(_MD("get_polygon"),&Polygon2D::get_polygon); ObjectTypeDB::bind_method(_MD("set_uv","uv"),&Polygon2D::set_uv); ObjectTypeDB::bind_method(_MD("get_uv"),&Polygon2D::get_uv); ObjectTypeDB::bind_method(_MD("set_color","color"),&Polygon2D::set_color); ObjectTypeDB::bind_method(_MD("get_color"),&Polygon2D::get_color); ObjectTypeDB::bind_method(_MD("set_texture","texture"),&Polygon2D::set_texture); ObjectTypeDB::bind_method(_MD("get_texture"),&Polygon2D::get_texture); ObjectTypeDB::bind_method(_MD("set_texture_offset","texture_offset"),&Polygon2D::set_texture_offset); ObjectTypeDB::bind_method(_MD("get_texture_offset"),&Polygon2D::get_texture_offset); ObjectTypeDB::bind_method(_MD("set_texture_rotation","texture_rotation"),&Polygon2D::set_texture_rotation); ObjectTypeDB::bind_method(_MD("get_texture_rotation"),&Polygon2D::get_texture_rotation); ObjectTypeDB::bind_method(_MD("_set_texture_rotationd","texture_rotation"),&Polygon2D::_set_texture_rotationd); ObjectTypeDB::bind_method(_MD("_get_texture_rotationd"),&Polygon2D::_get_texture_rotationd); ObjectTypeDB::bind_method(_MD("set_texture_scale","texture_scale"),&Polygon2D::set_texture_scale); ObjectTypeDB::bind_method(_MD("get_texture_scale"),&Polygon2D::get_texture_scale); ObjectTypeDB::bind_method(_MD("set_invert","invert"),&Polygon2D::set_invert); ObjectTypeDB::bind_method(_MD("get_invert"),&Polygon2D::get_invert); ObjectTypeDB::bind_method(_MD("set_invert_border","invert_border"),&Polygon2D::set_invert_border); ObjectTypeDB::bind_method(_MD("get_invert_border"),&Polygon2D::get_invert_border); ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Polygon2D::set_offset); ObjectTypeDB::bind_method(_MD("get_offset"),&Polygon2D::get_offset); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"uv"),_SCS("set_uv"),_SCS("get_uv")); ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_offset"),_SCS("get_offset")); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture/offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture/scale"),_SCS("set_texture_scale"),_SCS("get_texture_scale")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"texture/rotation",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_texture_rotationd"),_SCS("_get_texture_rotationd")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"invert/enable"),_SCS("set_invert"),_SCS("get_invert")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"invert/border",PROPERTY_HINT_RANGE,"0.1,16384,0.1"),_SCS("set_invert_border"),_SCS("get_invert_border")); } Polygon2D::Polygon2D() { invert=0; invert_border=100; tex_rot=0; tex_tile=true; tex_scale=Vector2(1,1); color=Color(1,1,1); rect_cache_dirty=true; }