#!/usr/bin/env python Import('env') Import('env_modules') env_xatlas_unwrap = env_modules.Clone() # Thirdparty source files if env['builtin_xatlas']: thirdparty_dir = "#thirdparty/xatlas/" thirdparty_sources = [ "xatlas.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_xatlas_unwrap.Append(CPPPATH=[thirdparty_dir]) # upstream uses c++11 if (not env.msvc): env_xatlas_unwrap.Append(CXXFLAGS="-std=c++11") env_thirdparty = env_xatlas_unwrap.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) # Godot source files env_xatlas_unwrap.add_source_files(env.modules_sources, "*.cpp")