/*************************************************************************/ /* register_types.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "register_types.h" #include "core/engine.h" #include "io/resource_loader.h" #include "visual_script.h" #include "visual_script_builtin_funcs.h" #include "visual_script_editor.h" #include "visual_script_expression.h" #include "visual_script_flow_control.h" #include "visual_script_func_nodes.h" #include "visual_script_nodes.h" #include "visual_script_yield_nodes.h" VisualScriptLanguage *visual_script_language = NULL; #ifdef TOOLS_ENABLED static _VisualScriptEditor *vs_editor_singleton = NULL; #endif void register_visual_script_types() { visual_script_language = memnew(VisualScriptLanguage); //script_language_gd->init(); ScriptServer::register_language(visual_script_language); ClassDB::register_class(); ClassDB::register_virtual_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); //ClassDB::register_type(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); //ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); register_visual_script_nodes(); register_visual_script_func_nodes(); register_visual_script_builtin_func_node(); register_visual_script_flow_control_nodes(); register_visual_script_yield_nodes(); register_visual_script_expression_node(); #ifdef TOOLS_ENABLED ClassDB::set_current_api(ClassDB::API_EDITOR); ClassDB::register_class<_VisualScriptEditor>(); ClassDB::set_current_api(ClassDB::API_CORE); vs_editor_singleton = memnew(_VisualScriptEditor); Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", _VisualScriptEditor::get_singleton())); VisualScriptEditor::register_editor(); #endif } void unregister_visual_script_types() { unregister_visual_script_nodes(); ScriptServer::unregister_language(visual_script_language); #ifdef TOOLS_ENABLED VisualScriptEditor::free_clipboard(); if (vs_editor_singleton) { memdelete(vs_editor_singleton); } #endif if (visual_script_language) memdelete(visual_script_language); }