#!/usr/bin/env python Import('env') if (env["platform"] in ["haiku", "osx", "windows", "x11"]): # FIXME: Dead code, now using GLAD """ # Thirdparty source files if (env['builtin_glew'] != 'no'): # builtin thirdparty_dir = "#thirdparty/glew/" thirdparty_sources = [ "glew.c", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env.add_source_files(env.drivers_sources, thirdparty_sources) env.Append(CPPFLAGS=['-DGLEW_STATIC']) env.Append(CPPPATH=[thirdparty_dir]) env.Append(CPPFLAGS=['-DGLEW_ENABLED']) """ env.add_source_files(env.drivers_sources,"glad.c") env.Append(CPPFLAGS = ['-DGLAD_ENABLED']) env.Append(CPPFLAGS = ['-DGLES_OVER_GL']) env.Append(CPPPATH = ['.']) # Godot source files env.add_source_files(env.drivers_sources, "*.cpp") Export('env')