#include "tools/editor/editor_import_export.h" class EditorExportPlatformWindows : public EditorExportPlatformPC { OBJ_TYPE( EditorExportPlatformWindows,EditorExportPlatformPC ); private: String icon_ico; String icon_png; bool icon16; bool icon32; bool icon48; bool icon64; bool icon128; bool icon256; String company_name; String file_description; String product_name; String legal_copyright; String version_text; int version_major; int version_minor; bool set_godot_version; void store_16(DVector& vector, uint16_t value); ///< store 16 bits uint void store_32(DVector& vector, uint32_t value); ///< store 32 bits uint protected: bool _set(const StringName& p_name, const Variant& p_value); bool _get(const StringName& p_name,Variant &r_ret) const; void _get_property_list( List *p_list) const; public: Error export_project(const String& p_path, bool p_debug, bool p_dumb=false, bool p_remote_debug=false); EditorExportPlatformWindows(); }; void register_windows_exporter();