Resource filesystem, as the editor sees it. This object holds information of all resources in the filesystem, their types, etc. Get the type of the file, given the full path. Get the root directory object. Returns a view into the filesystem at [code]path[/code]. Return the scan progress for 0 to 1 if the FS is being scanned. Return true of the filesystem is being scanned. Scan the filesystem for changes. Check if the source of any imported resource changed. Update a file information. Call this if an external program (not Godot) modified the file. Emitted if the filesystem changed. Remitted if a resource is reimported. Emitted if the source of any imported file changed.