#ifndef SHADER_GLOBALS_EDITOR_H #define SHADER_GLOBALS_EDITOR_H #include "core/undo_redo.h" #include "editor/editor_autoload_settings.h" #include "editor/editor_data.h" #include "editor/editor_plugin_settings.h" #include "editor/editor_sectioned_inspector.h" #include "scene/gui/dialogs.h" #include "scene/gui/tab_container.h" class ShaderGlobalsEditorInterface; class ShaderGlobalsEditor : public VBoxContainer { GDCLASS(ShaderGlobalsEditor, VBoxContainer) ShaderGlobalsEditorInterface *interface; EditorInspector *inspector; LineEdit *variable_name; OptionButton *variable_type; Button *variable_add; void _variable_added(); void _variable_deleted(const String &p_variable); void _changed(); protected: static void _bind_methods(); void _notification(int p_what); public: ShaderGlobalsEditor(); ~ShaderGlobalsEditor(); }; #endif // SHADER_GLOBALS_EDITOR_H