/*************************************************************************/ /* sprite_region_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Author: Mariano Suligoy */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "sprite_region_editor_plugin.h" #include "scene/gui/check_box.h" #include "os/input.h" #include "os/keyboard.h" void SpriteRegionEditor::_region_draw() { Ref base_tex = node->get_texture(); if (base_tex.is_null()) return; Matrix32 mtx; mtx.elements[2]=-draw_ofs; mtx.scale_basis(Vector2(draw_zoom,draw_zoom)); VS::get_singleton()->canvas_item_set_clip(edit_draw->get_canvas_item(),true); VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(),mtx); edit_draw->draw_texture(base_tex,Point2()); VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(),Matrix32()); if (snap_show_grid) { Size2 s = edit_draw->get_size(); int last_cell; if (snap_step.x!=0) { for(int i=0;idraw_line(Point2(i,0),Point2(i,s.height),Color(0.3,0.7,1,0.3)); last_cell=cell; } } if (snap_step.y!=0) { for(int i=0;idraw_line(Point2(0,i),Point2(s.width,i),Color(0.3,0.7,1,0.3)); last_cell=cell; } } } Ref select_handle = get_icon("EditorHandle","EditorIcons"); Rect2 scroll_rect(Point2(),mtx.basis_xform(base_tex->get_size())); scroll_rect.expand_to(mtx.basis_xform(edit_draw->get_size())); Vector2 endpoints[4]={ mtx.basis_xform(rect.pos), mtx.basis_xform(rect.pos+Vector2(rect.size.x,0)), mtx.basis_xform(rect.pos+rect.size), mtx.basis_xform(rect.pos+Vector2(0,rect.size.y)) }; for(int i=0;i<4;i++) { int prev = (i+3)%4; int next = (i+1)%4; Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized(); ofs*=1.4144*(select_handle->get_size().width/2); edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, Color(0.9,0.5,0.5), 2); edit_draw->draw_texture(select_handle,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor()-draw_ofs); ofs = (endpoints[next]-endpoints[i])/2; ofs += (endpoints[next]-endpoints[i]).tangent().normalized()*(select_handle->get_size().width/2); edit_draw->draw_texture(select_handle,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor()-draw_ofs); scroll_rect.expand_to(endpoints[i]); } scroll_rect=scroll_rect.grow(200); updating_scroll=true; hscroll->set_min(scroll_rect.pos.x); hscroll->set_max(scroll_rect.pos.x+scroll_rect.size.x); hscroll->set_page(edit_draw->get_size().x); hscroll->set_val(draw_ofs.x); hscroll->set_step(0.001); vscroll->set_min(scroll_rect.pos.y); vscroll->set_max(scroll_rect.pos.y+scroll_rect.size.y); vscroll->set_page(edit_draw->get_size().y); vscroll->set_val(draw_ofs.y); vscroll->set_step(0.001); updating_scroll=false; } void SpriteRegionEditor::_region_input(const InputEvent& p_input) { Matrix32 mtx; mtx.elements[2]=-draw_ofs; mtx.scale_basis(Vector2(draw_zoom,draw_zoom)); Vector2 endpoints[8]={ mtx.xform(rect.pos)+Vector2(-4,-4), mtx.xform(rect.pos+Vector2(rect.size.x/2,0))+Vector2(0,-4), mtx.xform(rect.pos+Vector2(rect.size.x,0))+Vector2(4,-4), mtx.xform(rect.pos+Vector2(rect.size.x,rect.size.y/2))+Vector2(4,0), mtx.xform(rect.pos+rect.size)+Vector2(4,4), mtx.xform(rect.pos+Vector2(rect.size.x/2,rect.size.y))+Vector2(0,4), mtx.xform(rect.pos+Vector2(0,rect.size.y))+Vector2(-4,4), mtx.xform(rect.pos+Vector2(0,rect.size.y/2))+Vector2(-4,0) }; if (p_input.type==InputEvent::MOUSE_BUTTON) { const InputEventMouseButton &mb=p_input.mouse_button; if (mb.button_index==BUTTON_LEFT) { if (mb.pressed) { drag_from=mtx.affine_inverse().xform(Vector2(mb.x,mb.y)); drag_from=snap_point(drag_from); drag=true; rect_prev=node->get_region_rect(); drag_index=-1; for(int i=0;i<8;i++) { Vector2 tuv=endpoints[i]; if (tuv.distance_to(Vector2(mb.x,mb.y))<8) { drag_index=i; creating = false; } } if (drag_index==-1) { creating = true; rect = Rect2(drag_from,Size2()); } } else if (drag) { undo_redo->create_action(TTR("Set region_rect")); undo_redo->add_do_method(node,"set_region_rect",node->get_region_rect()); undo_redo->add_undo_method(node,"set_region_rect",rect_prev); undo_redo->add_do_method(edit_draw,"update"); undo_redo->add_undo_method(edit_draw,"update"); undo_redo->commit_action(); drag=false; } } else if (mb.button_index==BUTTON_RIGHT && mb.pressed) { if (drag) { drag=false; node->set_region_rect(rect_prev); rect=rect_prev; edit_draw->update(); } } else if (mb.button_index==BUTTON_WHEEL_UP && mb.pressed) { zoom->set_val( zoom->get_val()/0.9 ); } else if (mb.button_index==BUTTON_WHEEL_DOWN && mb.pressed) { zoom->set_val( zoom->get_val()*0.9); } } else if (p_input.type==InputEvent::MOUSE_MOTION) { const InputEventMouseMotion &mm=p_input.mouse_motion; if (mm.button_mask&BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) { Vector2 draged(mm.relative_x,mm.relative_y); hscroll->set_val( hscroll->get_val()-draged.x ); vscroll->set_val( vscroll->get_val()-draged.y ); } else if (drag) { Vector2 new_pos = mtx.affine_inverse().xform(Vector2(mm.x,mm.y)); new_pos = snap_point(new_pos); if (creating) { rect = Rect2(drag_from,Size2()); rect.expand_to(new_pos); node->set_region_rect(rect); edit_draw->update(); return; } switch(drag_index) { case 0: { Vector2 p=rect_prev.pos+rect_prev.size; rect = Rect2(p,Size2()); rect.expand_to(new_pos); node->set_region_rect(rect); } break; case 1: { Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y); rect = Rect2(p,Size2(rect_prev.size.x,0)); rect.expand_to(new_pos); node->set_region_rect(rect); } break; case 2: { Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y); rect = Rect2(p,Size2()); rect.expand_to(new_pos); node->set_region_rect(rect); } break; case 3: { Vector2 p=rect_prev.pos; rect = Rect2(p,Size2(0,rect_prev.size.y)); rect.expand_to(new_pos); node->set_region_rect(rect); } break; case 4: { Vector2 p=rect_prev.pos; rect = Rect2(p,Size2()); rect.expand_to(new_pos); node->set_region_rect(rect); } break; case 5: { Vector2 p=rect_prev.pos; rect = Rect2(p,Size2(rect_prev.size.x,0)); rect.expand_to(new_pos); node->set_region_rect(rect); } break; case 6: { Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0); rect = Rect2(p,Size2()); rect.expand_to(new_pos); node->set_region_rect(rect); } break; case 7: { Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0); rect = Rect2(p,Size2(0,rect_prev.size.y)); rect.expand_to(new_pos); node->set_region_rect(rect); } break; } edit_draw->update(); } } } void SpriteRegionEditor::_scroll_changed(float) { if (updating_scroll) return; draw_ofs.x=hscroll->get_val(); draw_ofs.y=vscroll->get_val(); draw_zoom=zoom->get_val(); print_line("_scroll_changed"); edit_draw->update(); } void SpriteRegionEditor::_set_use_snap(bool p_use) { use_snap=p_use; } void SpriteRegionEditor::_set_show_grid(bool p_show) { snap_show_grid=p_show; edit_draw->update(); } void SpriteRegionEditor::_set_snap_off_x(float p_val) { snap_offset.x=p_val; edit_draw->update(); } void SpriteRegionEditor::_set_snap_off_y(float p_val) { snap_offset.y=p_val; edit_draw->update(); } void SpriteRegionEditor::_set_snap_step_x(float p_val) { snap_step.x=p_val; edit_draw->update(); } void SpriteRegionEditor::_set_snap_step_y(float p_val) { snap_step.y=p_val; edit_draw->update(); } void SpriteRegionEditor::_notification(int p_what) { switch(p_what) { case NOTIFICATION_READY: { edit_node->set_icon( get_icon("RegionEdit","EditorIcons")); b_snap_grid->set_icon( get_icon("Grid", "EditorIcons")); b_snap_enable->set_icon( get_icon("Snap", "EditorIcons")); icon_zoom->set_texture( get_icon("Zoom", "EditorIcons")); } break; } } void SpriteRegionEditor::_node_removed(Node *p_node) { if(p_node==node) { node=NULL; hide(); } } void SpriteRegionEditor::_bind_methods() { ObjectTypeDB::bind_method(_MD("_edit_node"),&SpriteRegionEditor::_edit_node); ObjectTypeDB::bind_method(_MD("_region_draw"),&SpriteRegionEditor::_region_draw); ObjectTypeDB::bind_method(_MD("_region_input"),&SpriteRegionEditor::_region_input); ObjectTypeDB::bind_method(_MD("_scroll_changed"),&SpriteRegionEditor::_scroll_changed); ObjectTypeDB::bind_method(_MD("_node_removed"),&SpriteRegionEditor::_node_removed); ObjectTypeDB::bind_method(_MD("_set_use_snap"),&SpriteRegionEditor::_set_use_snap); ObjectTypeDB::bind_method(_MD("_set_show_grid"),&SpriteRegionEditor::_set_show_grid); ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&SpriteRegionEditor::_set_snap_off_x); ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&SpriteRegionEditor::_set_snap_off_y); ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&SpriteRegionEditor::_set_snap_step_x); ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&SpriteRegionEditor::_set_snap_step_y); } void SpriteRegionEditor::edit(Node *p_sprite) { if (p_sprite) { node=p_sprite->cast_to(); node->connect("exit_tree",this,"_node_removed",varray(p_sprite),CONNECT_ONESHOT); } else { if (node) node->disconnect("exit_tree",this,"_node_removed"); node=NULL; } } void SpriteRegionEditor::_edit_node() { if (node->get_texture().is_null()) { error->set_text("No texture in this sprite.\nSet a texture to be able to edit Region."); error->popup_centered_minsize(); return; } rect=node->get_region_rect(); dlg_editor->popup_centered_ratio(0.85); } inline float _snap_scalar(float p_offset, float p_step, float p_target) { return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target; } Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const { if (use_snap) { p_target.x = _snap_scalar(snap_offset.x, snap_step.x, p_target.x); p_target.y = _snap_scalar(snap_offset.y, snap_step.y, p_target.y); } p_target = p_target.snapped(Size2(1, 1)); return p_target; } SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor) { node=NULL; editor=p_editor; undo_redo = editor->get_undo_redo(); snap_step=Vector2(10,10); use_snap=false; snap_show_grid=false; drag=false; add_child( memnew( VSeparator )); edit_node = memnew( ToolButton ); add_child(edit_node); edit_node->connect("pressed",this,"_edit_node"); dlg_editor = memnew( AcceptDialog ); add_child(dlg_editor); dlg_editor->set_title(TTR("Sprite Region Editor")); dlg_editor->set_self_opacity(0.9); VBoxContainer *main_vb = memnew( VBoxContainer ); dlg_editor->add_child(main_vb); dlg_editor->set_child_rect(main_vb); HBoxContainer *hb_tools = memnew( HBoxContainer ); main_vb->add_child(hb_tools); b_snap_enable = memnew( ToolButton ); hb_tools->add_child(b_snap_enable); b_snap_enable->set_text(TTR("Snap")); b_snap_enable->set_focus_mode(FOCUS_NONE); b_snap_enable->set_toggle_mode(true); b_snap_enable->set_pressed(use_snap); b_snap_enable->set_tooltip(TTR("Enable Snap")); b_snap_enable->connect("toggled",this,"_set_use_snap"); b_snap_grid = memnew( ToolButton ); hb_tools->add_child(b_snap_grid); b_snap_grid->set_text(TTR("Grid")); b_snap_grid->set_focus_mode(FOCUS_NONE); b_snap_grid->set_toggle_mode(true); b_snap_grid->set_pressed(snap_show_grid); b_snap_grid->set_tooltip(TTR("Show Grid")); b_snap_grid->connect("toggled",this,"_set_show_grid"); hb_tools->add_child( memnew( VSeparator )); hb_tools->add_child( memnew( Label(TTR("Grid Offset:")) ) ); sb_off_x = memnew( SpinBox ); sb_off_x->set_min(-256); sb_off_x->set_max(256); sb_off_x->set_step(1); sb_off_x->set_val(snap_offset.x); sb_off_x->set_suffix("px"); sb_off_x->connect("value_changed", this, "_set_snap_off_x"); hb_tools->add_child(sb_off_x); sb_off_y = memnew( SpinBox ); sb_off_y->set_min(-256); sb_off_y->set_max(256); sb_off_y->set_step(1); sb_off_y->set_val(snap_offset.y); sb_off_y->set_suffix("px"); sb_off_y->connect("value_changed", this, "_set_snap_off_y"); hb_tools->add_child(sb_off_y); hb_tools->add_child( memnew( VSeparator )); hb_tools->add_child( memnew( Label(TTR("Grid Step:")) ) ); sb_step_x = memnew( SpinBox ); sb_step_x->set_min(-256); sb_step_x->set_max(256); sb_step_x->set_step(1); sb_step_x->set_val(snap_step.x); sb_step_x->set_suffix("px"); sb_step_x->connect("value_changed", this, "_set_snap_step_x"); hb_tools->add_child(sb_step_x); sb_step_y = memnew( SpinBox ); sb_step_y->set_min(-256); sb_step_y->set_max(256); sb_step_y->set_step(1); sb_step_y->set_val(snap_step.y); sb_step_y->set_suffix("px"); sb_step_y->connect("value_changed", this, "_set_snap_step_y"); hb_tools->add_child(sb_step_y); HBoxContainer *main_hb = memnew( HBoxContainer ); main_vb->add_child(main_hb); edit_draw = memnew( Control ); main_hb->add_child(edit_draw); main_hb->set_v_size_flags(SIZE_EXPAND_FILL); edit_draw->set_h_size_flags(SIZE_EXPAND_FILL); hb_tools->add_child( memnew( VSeparator )); icon_zoom = memnew( TextureFrame ); hb_tools->add_child(icon_zoom); zoom = memnew( HSlider ); zoom->set_min(0.01); zoom->set_max(4); zoom->set_val(1); zoom->set_step(0.01); hb_tools->add_child(zoom); zoom->set_custom_minimum_size(Size2(200,0)); zoom_value = memnew( SpinBox ); zoom->share(zoom_value); zoom_value->set_custom_minimum_size(Size2(50,0)); hb_tools->add_child(zoom_value); zoom->connect("value_changed",this,"_scroll_changed"); vscroll = memnew( VScrollBar); main_hb->add_child(vscroll); vscroll->connect("value_changed",this,"_scroll_changed"); hscroll = memnew( HScrollBar ); main_vb->add_child(hscroll); hscroll->connect("value_changed",this,"_scroll_changed"); edit_draw->connect("draw",this,"_region_draw"); edit_draw->connect("input_event",this,"_region_input"); draw_zoom=1.0; updating_scroll=false; error = memnew( AcceptDialog); add_child(error); } void SpriteRegionEditorPlugin::edit(Object *p_node) { region_editor->edit(p_node->cast_to()); } bool SpriteRegionEditorPlugin::handles(Object *p_node) const { return p_node->is_type("Sprite"); } void SpriteRegionEditorPlugin::make_visible(bool p_visible) { if (p_visible) { region_editor->show(); } else { region_editor->hide(); region_editor->edit(NULL); } } Dictionary SpriteRegionEditorPlugin::get_state() const { Dictionary state; state["zoom"]=region_editor->zoom->get_val(); state["snap_offset"]=region_editor->snap_offset; state["snap_step"]=region_editor->snap_step; state["use_snap"]=region_editor->use_snap; state["snap_show_grid"]=region_editor->snap_show_grid; return state; } void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){ Dictionary state=p_state; if (state.has("zoom")) { region_editor->zoom->set_val(p_state["zoom"]); } if (state.has("snap_step")) { Vector2 s = state["snap_step"]; region_editor->sb_step_x->set_val(s.x); region_editor->sb_step_y->set_val(s.y); region_editor->snap_step = s; } if (state.has("snap_offset")) { Vector2 ofs = state["snap_offset"]; region_editor->sb_off_x->set_val(ofs.x); region_editor->sb_off_y->set_val(ofs.y); region_editor->snap_offset = ofs; } if (state.has("use_snap")) { region_editor->use_snap=state["use_snap"]; region_editor->b_snap_enable->set_pressed(state["use_snap"]); } if (state.has("snap_show_grid")) { region_editor->snap_show_grid=state["snap_show_grid"]; region_editor->b_snap_grid->set_pressed(state["snap_show_grid"]); } } SpriteRegionEditorPlugin::SpriteRegionEditorPlugin(EditorNode *p_node) { editor = p_node; region_editor= memnew ( SpriteRegionEditor(p_node) ); CanvasItemEditor::get_singleton()->add_control_to_menu_panel(region_editor); region_editor->hide(); }