Damps the body's rotation. By default, the body will use the [b]Default Angular Damp[/b] in [b]Project > Project Settings > Physics > 3d[/b] or any value override set by an [Area3D] the body is in. Depending on [member angular_damp_mode], you can set [member angular_damp] to be added to or to replace the body's damping value. See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping. Defines how [member angular_damp] is applied. See [enum DampMode] for possible values. Sets the body's transform. The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awakened by an external force. The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] (max friction). This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce the body's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object. Sets the joint's transform. Sets the joint's rotation in radians. Sets the joint type. See [enum JointType] for possible values. Damps the body's movement. By default, the body will use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > Physics > 3d[/b] or any value override set by an [Area3D] the body is in. Depending on [member linear_damp_mode], you can set [member linear_damp] to be added to or to replace the body's damping value. See [member ProjectSettings.physics/3d/default_linear_damp] for more details about damping. Defines how [member linear_damp] is applied. See [enum DampMode] for possible values. The body's mass. In this mode, the body's damping value is added to any value set in areas or the default value. In this mode, the body's damping value replaces any value set in areas or the default value.