Parameters to be sent to a 2D shape physics query. This class contains the shape and other parameters for 2D intersection/collision queries. See also [Physics2DShapeQueryResult]. Sets the [Shape2D] that will be used for collision/intersection queries. If [code]true[/code], the query will take [Area2D]s into account. If [code]true[/code], the query will take [PhysicsBody2D]s into account. The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/3.2/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. The list of objects or object [RID]s that will be excluded from collisions. The collision margin for the shape. The motion of the shape being queried for. The queried shape's [RID]. See also [method set_shape]. The queried shape's transform matrix.