Godot editor's script editor. [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor]. Returns the [ScriptEditorBase] object that the user is currently editing. Returns a [Script] that is currently active in editor. Returns an array with all [ScriptEditorBase] objects which are currently open in editor. Returns an array with all [Script] objects which are currently open in editor. Goes to the specified line in the current script. Opens the script create dialog. The script will extend [code]base_name[/code]. The file extension can be omitted from [code]base_path[/code]. It will be added based on the selected scripting language. Registers the [EditorSyntaxHighlighter] to the editor, the [EditorSyntaxHighlighter] will be available on all open scripts. [b]Note:[/b] Does not apply to scripts that are already opened. Unregisters the [EditorSyntaxHighlighter] from the editor. [b]Note:[/b] The [EditorSyntaxHighlighter] will still be applied to scripts that are already opened. Emitted when user changed active script. Argument is a freshly activated [Script]. Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed.