General purpose Sprite node. A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. If [code]true[/code] texture is centered. Default value: [code]true[/code]. If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code]. If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code]. Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. The number of collumns in the sprite sheet. The normal map gives depth to the Sprite. The texture's drawing offset. If [code]true[/code] texture is cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code]. If [code]true[/code] the outermost pixels get blurred out. The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. [Texture] object to draw. The number of rows in the sprite sheet. Emitted when the [member frame] changes. Emitted when the [member texture] changes.