/*************************************************************************/ /* register_types.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "register_types.h" #include "editor/editor_node.h" #include "editor_scene_exporter_gltf_plugin.h" #include "editor_scene_importer_gltf.h" #include "gltf_accessor.h" #include "gltf_animation.h" #include "gltf_buffer_view.h" #include "gltf_camera.h" #include "gltf_document.h" #include "gltf_light.h" #include "gltf_mesh.h" #include "gltf_node.h" #include "gltf_skeleton.h" #include "gltf_skin.h" #include "gltf_spec_gloss.h" #include "gltf_state.h" #include "gltf_texture.h" #ifndef _3D_DISABLED #ifdef TOOLS_ENABLED static void _editor_init() { Ref import_gltf; import_gltf.instance(); ResourceImporterScene::get_singleton()->add_importer(import_gltf); } #endif #endif void register_gltf_types() { #ifndef _3D_DISABLED #ifdef TOOLS_ENABLED ClassDB::register_class(); ClassDB::APIType prev_api = ClassDB::get_current_api(); ClassDB::set_current_api(ClassDB::API_EDITOR); EditorPlugins::add_by_type(); ClassDB::set_current_api(prev_api); EditorNode::add_init_callback(_editor_init); #endif ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); #endif } void unregister_gltf_types() { }