/*************************************************************************/ /* triangulate.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "triangulate.h" float Triangulate::get_area(const Vector &contour) { int n = contour.size(); const Vector2 *c=&contour[0]; float A=0.0f; for(int p=n-1,q=0; q= 0.0f) && (bCROSScp >= 0.0f) && (cCROSSap >= 0.0f)); }; bool Triangulate::snip(const Vector &p_contour,int u,int v,int w,int n,int *V) { int p; float Ax, Ay, Bx, By, Cx, Cy, Px, Py; const Vector2 *contour=&p_contour[0]; Ax = contour[V[u]].x; Ay = contour[V[u]].y; Bx = contour[V[v]].x; By = contour[V[v]].y; Cx = contour[V[w]].x; Cy = contour[V[w]].y; if ( CMP_EPSILON > (((Bx-Ax)*(Cy-Ay)) - ((By-Ay)*(Cx-Ax))) ) return false; for (p=0;p &contour,Vector &result) { /* allocate and initialize list of Vertices in polygon */ int n = contour.size(); if ( n < 3 ) return false; int *V = (int*)alloca(sizeof(int)*n); /* we want a counter-clockwise polygon in V */ if ( 0.0f < get_area(contour) ) for (int v=0; v2; ) { /* if we loop, it is probably a non-simple polygon */ if (0 >= (count--)) { //** Triangulate: ERROR - probable bad polygon! return false; } /* three consecutive vertices in current polygon, */ int u = v ; if (nv <= u) u = 0; /* previous */ v = u+1; if (nv <= v) v = 0; /* new v */ int w = v+1; if (nv <= w) w = 0; /* next */ if ( snip(contour,u,v,w,nv,V) ) { int a,b,c,s,t; /* true names of the vertices */ a = V[u]; b = V[v]; c = V[w]; /* output Triangle */ /* result.push_back( contour[a] ); result.push_back( contour[b] ); result.push_back( contour[c] ); */ result.push_back( a ); result.push_back( b ); result.push_back( c ); m++; /* remove v from remaining polygon */ for(s=v,t=v+1;t