/*************************************************************************/ /* bit_mask.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef BIT_MASK_H #define BIT_MASK_H #include "resource.h" #include "io/resource_loader.h" class BitMap : public Resource { OBJ_TYPE(BitMap,Resource); Vector bitmask; int width; int height; protected: void _set_data(const Dictionary& p_d); Dictionary _get_data() const; static void _bind_methods(); public: void create(const Size2& p_size); void create_from_image_alpha(const Image& p_image); void set_bit(const Point2& p_pos,bool p_value); bool get_bit(const Point2& p_pos) const; void set_bit_rect(const Rect2& p_rect,bool p_value); int get_true_bit_count() const; Size2 get_size() const; BitMap(); }; class ResourceFormatLoaderBitMap : public ResourceFormatLoader { public: virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL); virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String& p_type) const; virtual String get_resource_type(const String &p_path) const; ResourceFormatLoaderBitMap(); }; #endif // BIT_MASK_H