/*************************************************************************/ /* broad_phase_2d_basic.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef BROAD_PHASE_2D_BASIC_H #define BROAD_PHASE_2D_BASIC_H #include "map.h" #include "space_2d_sw.h" class BroadPhase2DBasic : public BroadPhase2DSW { struct Element { CollisionObject2DSW *owner; bool _static; Rect2 aabb; int subindex; }; Map element_map; ID current; struct PairKey { union { struct { ID a; ID b; }; uint64_t key; }; _FORCE_INLINE_ bool operator<(const PairKey &p_key) const { return key < p_key.key; } PairKey() { key = 0; } PairKey(ID p_a, ID p_b) { if (p_a > p_b) { a = p_b; b = p_a; } else { a = p_a; b = p_b; } } }; Map pair_map; PairCallback pair_callback; void *pair_userdata; UnpairCallback unpair_callback; void *unpair_userdata; public: // 0 is an invalid ID virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0); virtual void move(ID p_id, const Rect2 &p_aabb); virtual void set_static(ID p_id, bool p_static); virtual void remove(ID p_id); virtual CollisionObject2DSW *get_object(ID p_id) const; virtual bool is_static(ID p_id) const; virtual int get_subindex(ID p_id) const; virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL); virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL); virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata); virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata); virtual void update(); static BroadPhase2DSW *_create(); BroadPhase2DBasic(); }; #endif // BROAD_PHASE_2D_BASIC_H