#!/usr/bin/env python Import('env') Import('env_modules') env_recast = env_modules.Clone() # Thirdparty source files if env['builtin_recast']: thirdparty_dir = "#thirdparty/recastnavigation/Recast/" thirdparty_sources = [ "Source/Recast.cpp", "Source/RecastAlloc.cpp", "Source/RecastArea.cpp", "Source/RecastAssert.cpp", "Source/RecastContour.cpp", "Source/RecastFilter.cpp", "Source/RecastLayers.cpp", "Source/RecastMesh.cpp", "Source/RecastMeshDetail.cpp", "Source/RecastRasterization.cpp", "Source/RecastRegion.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_recast.add_source_files(env.modules_sources, thirdparty_sources) env_recast.Append(CPPPATH=[thirdparty_dir + "/Include"]) # Godot source files env_recast.add_source_files(env.modules_sources, "*.cpp") Export('env')