/*************************************************************************/ /* editor_atlas.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_atlas.h" #include "print_string.h" struct _EditorAtlasWorkRect { Size2i s; Point2i p; int idx; _FORCE_INLINE_ bool operator<(const _EditorAtlasWorkRect &p_r) const { return s.width > p_r.s.width; }; }; struct _EditorAtlasWorkRectResult { Vector<_EditorAtlasWorkRect> result; int max_w; int max_h; }; void EditorAtlas::fit(const Vector &p_rects, Vector &r_result, Size2i &r_size) { //super simple, almost brute force scanline stacking fitter //it's pretty basic for now, but it tries to make sure that the aspect ratio of the //resulting atlas is somehow square. This is necessary because video cards have limits //on texture size (usually 2048 or 4096), so the more square a texture, the more chances //it will work in every hardware. // for example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a // 256x8192 atlas (won't work anywhere). ERR_FAIL_COND(p_rects.size() == 0); Vector<_EditorAtlasWorkRect> wrects; wrects.resize(p_rects.size()); for (int i = 0; i < p_rects.size(); i++) { wrects[i].s = p_rects[i]; wrects[i].idx = i; } wrects.sort(); int widest = wrects[0].s.width; Vector<_EditorAtlasWorkRectResult> results; for (int i = 0; i <= 12; i++) { int w = 1 << i; int max_h = 0; int max_w = 0; if (w < widest) continue; Vector hmax; hmax.resize(w); for (int j = 0; j < w; j++) hmax[j] = 0; //place them int ofs = 0; for (int j = 0; j < wrects.size(); j++) { if (ofs + wrects[j].s.width > w) { ofs = 0; } int from_y = 0; for (int k = 0; k < wrects[j].s.width; k++) { if (hmax[ofs + k] > from_y) from_y = hmax[ofs + k]; } wrects[j].p.x = ofs; wrects[j].p.y = from_y; int end_h = from_y + wrects[j].s.height; int end_w = ofs + wrects[j].s.width; for (int k = 0; k < wrects[j].s.width; k++) { hmax[ofs + k] = end_h; } if (end_h > max_h) max_h = end_h; if (end_w > max_w) max_w = end_w; ofs += wrects[j].s.width; } _EditorAtlasWorkRectResult result; result.result = wrects; result.max_h = max_h; result.max_w = max_w; results.push_back(result); } //find the result with the best aspect ratio int best = -1; float best_aspect = 1e20; for (int i = 0; i < results.size(); i++) { float h = results[i].max_h; float w = results[i].max_w; float aspect = h > w ? h / w : w / h; if (aspect < best_aspect) { best = i; best_aspect = aspect; } } r_result.resize(p_rects.size()); for (int i = 0; i < p_rects.size(); i++) { r_result[results[best].result[i].idx] = results[best].result[i].p; } r_size = Size2(results[best].max_w, results[best].max_h); }