using System.Diagnostics; namespace Godot { internal class GodotTraceListener : TraceListener { public override void Write(string message) { GD.PrintRaw(message); } public override void WriteLine(string message) { GD.Print(message); } public override void Fail(string message, string detailMessage) { GD.PrintErr("Assertion failed: ", message); if (detailMessage != null) { GD.PrintErr(" Details: ", detailMessage); } try { var stackTrace = new StackTrace(true).ToString(); GD.PrintErr(stackTrace); } catch { // ignored } } } }