/*************************************************************************/ /* test_vector.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TEST_VECTOR_H #define TEST_VECTOR_H #include "core/templates/vector.h" #include "tests/test_macros.h" namespace TestVector { TEST_CASE("[Vector] Push back and append") { Vector vector; vector.push_back(0); vector.push_back(1); vector.push_back(2); vector.push_back(3); // Alias for `push_back`. vector.append(4); CHECK(vector[0] == 0); CHECK(vector[1] == 1); CHECK(vector[2] == 2); CHECK(vector[3] == 3); CHECK(vector[4] == 4); } TEST_CASE("[Vector] Append array") { Vector vector; vector.push_back(1); vector.push_back(2); Vector vector_other; vector_other.push_back(128); vector_other.push_back(129); vector.append_array(vector_other); CHECK(vector.size() == 4); CHECK(vector[0] == 1); CHECK(vector[1] == 2); CHECK(vector[2] == 128); CHECK(vector[3] == 129); } TEST_CASE("[Vector] Insert") { Vector vector; vector.insert(0, 2); vector.insert(0, 8); vector.insert(2, 5); vector.insert(1, 5); vector.insert(0, -2); CHECK(vector.size() == 5); CHECK(vector[0] == -2); CHECK(vector[1] == 8); CHECK(vector[2] == 5); CHECK(vector[3] == 2); CHECK(vector[4] == 5); } TEST_CASE("[Vector] Ordered insert") { Vector vector; vector.ordered_insert(2); vector.ordered_insert(8); vector.ordered_insert(5); vector.ordered_insert(5); vector.ordered_insert(-2); CHECK(vector.size() == 5); CHECK(vector[0] == -2); CHECK(vector[1] == 2); CHECK(vector[2] == 5); CHECK(vector[3] == 5); CHECK(vector[4] == 8); } TEST_CASE("[Vector] Insert + Ordered insert") { Vector vector; vector.ordered_insert(2); vector.ordered_insert(8); vector.insert(0, 5); vector.ordered_insert(5); vector.insert(1, -2); CHECK(vector.size() == 5); CHECK(vector[0] == 5); CHECK(vector[1] == -2); CHECK(vector[2] == 2); CHECK(vector[3] == 5); CHECK(vector[4] == 8); } TEST_CASE("[Vector] Fill large array and modify it") { Vector vector; vector.resize(1'000'000); vector.fill(0x60d07); vector.write[200] = 0; CHECK(vector.size() == 1'000'000); CHECK(vector[0] == 0x60d07); CHECK(vector[200] == 0); CHECK(vector[499'999] == 0x60d07); CHECK(vector[999'999] == 0x60d07); vector.remove(200); CHECK(vector[200] == 0x60d07); vector.clear(); CHECK(vector.size() == 0); } TEST_CASE("[Vector] Copy creation") { Vector vector; vector.push_back(0); vector.push_back(1); vector.push_back(2); vector.push_back(3); vector.push_back(4); Vector vector_other = Vector(vector); vector_other.remove(0); CHECK(vector_other[0] == 1); CHECK(vector_other[1] == 2); CHECK(vector_other[2] == 3); CHECK(vector_other[3] == 4); // Make sure the original vector isn't modified. CHECK(vector[0] == 0); CHECK(vector[1] == 1); CHECK(vector[2] == 2); CHECK(vector[3] == 3); CHECK(vector[4] == 4); } TEST_CASE("[Vector] Duplicate") { Vector vector; vector.push_back(0); vector.push_back(1); vector.push_back(2); vector.push_back(3); vector.push_back(4); Vector vector_other = vector.duplicate(); vector_other.remove(0); CHECK(vector_other[0] == 1); CHECK(vector_other[1] == 2); CHECK(vector_other[2] == 3); CHECK(vector_other[3] == 4); // Make sure the original vector isn't modified. CHECK(vector[0] == 0); CHECK(vector[1] == 1); CHECK(vector[2] == 2); CHECK(vector[3] == 3); CHECK(vector[4] == 4); } TEST_CASE("[Vector] Get, set") { Vector vector; vector.push_back(0); vector.push_back(1); vector.push_back(2); vector.push_back(3); vector.push_back(4); CHECK(vector.get(0) == 0); CHECK(vector.get(1) == 1); vector.set(2, 256); CHECK(vector.get(2) == 256); CHECK(vector.get(3) == 3); ERR_PRINT_OFF; // Invalid (but should not crash): setting out of bounds. vector.set(6, 500); ERR_PRINT_ON; CHECK(vector.get(4) == 4); } TEST_CASE("[Vector] To byte array") { Vector vector; vector.push_back(0); vector.push_back(-1); vector.push_back(2008); vector.push_back(999999999); Vector byte_array = vector.to_byte_array(); CHECK(byte_array.size() == 16); // vector[0] CHECK(byte_array[0] == 0); CHECK(byte_array[1] == 0); CHECK(byte_array[2] == 0); CHECK(byte_array[3] == 0); // vector[1] CHECK(byte_array[4] == 255); CHECK(byte_array[5] == 255); CHECK(byte_array[6] == 255); CHECK(byte_array[7] == 255); // vector[2] CHECK(byte_array[8] == 216); CHECK(byte_array[9] == 7); CHECK(byte_array[10] == 0); CHECK(byte_array[11] == 0); // vector[3] CHECK(byte_array[12] == 255); CHECK(byte_array[13] == 201); CHECK(byte_array[14] == 154); CHECK(byte_array[15] == 59); } TEST_CASE("[Vector] Subarray") { Vector vector; vector.push_back(0); vector.push_back(1); vector.push_back(2); vector.push_back(3); vector.push_back(4); Vector subarray1 = vector.subarray(1, 2); CHECK(subarray1.size() == 2); CHECK(subarray1[0] == 1); CHECK(subarray1[1] == 2); Vector subarray2 = vector.subarray(1, -1); CHECK(subarray2.size() == 4); CHECK(subarray2[0] == 1); CHECK(subarray2[1] == 2); CHECK(subarray2[2] == 3); CHECK(subarray2[3] == 4); Vector subarray3 = vector.subarray(-2, -1); CHECK(subarray3.size() == 2); CHECK(subarray3[0] == 3); CHECK(subarray3[1] == 4); Vector subarray4 = vector.subarray(-3, 3); CHECK(subarray4.size() == 2); CHECK(subarray4[0] == 2); CHECK(subarray4[1] == 3); } TEST_CASE("[Vector] Find, has") { Vector vector; vector.push_back(3); vector.push_back(1); vector.push_back(4); vector.push_back(0); vector.push_back(2); CHECK(vector[0] == 3); CHECK(vector[1] == 1); CHECK(vector[2] == 4); CHECK(vector[3] == 0); CHECK(vector[4] == 2); CHECK(vector.find(0) == 3); CHECK(vector.find(1) == 1); CHECK(vector.find(2) == 4); CHECK(vector.find(3) == 0); CHECK(vector.find(4) == 2); CHECK(vector.find(-1) == -1); CHECK(vector.find(5) == -1); CHECK(vector.has(0)); CHECK(vector.has(1)); CHECK(vector.has(2)); CHECK(vector.has(3)); CHECK(vector.has(4)); CHECK(!vector.has(-1)); CHECK(!vector.has(5)); } TEST_CASE("[Vector] Remove") { Vector vector; vector.push_back(0); vector.push_back(1); vector.push_back(2); vector.push_back(3); vector.push_back(4); vector.remove(0); CHECK(vector[0] == 1); CHECK(vector[1] == 2); CHECK(vector[2] == 3); CHECK(vector[3] == 4); vector.remove(2); CHECK(vector[0] == 1); CHECK(vector[1] == 2); CHECK(vector[2] == 4); vector.remove(1); CHECK(vector[0] == 1); CHECK(vector[1] == 4); vector.remove(0); CHECK(vector[0] == 4); } TEST_CASE("[Vector] Remove and find") { Vector vector; vector.push_back(0); vector.push_back(1); vector.push_back(2); vector.push_back(3); vector.push_back(4); CHECK(vector.size() == 5); vector.remove(0); CHECK(vector.size() == 4); CHECK(vector.find(0) == -1); CHECK(vector.find(1) != -1); CHECK(vector.find(2) != -1); CHECK(vector.find(3) != -1); CHECK(vector.find(4) != -1); vector.remove(vector.find(3)); CHECK(vector.size() == 3); CHECK(vector.find(3) == -1); CHECK(vector.find(1) != -1); CHECK(vector.find(2) != -1); CHECK(vector.find(4) != -1); vector.remove(vector.find(2)); CHECK(vector.size() == 2); CHECK(vector.find(2) == -1); CHECK(vector.find(1) != -1); CHECK(vector.find(4) != -1); vector.remove(vector.find(4)); CHECK(vector.size() == 1); CHECK(vector.find(4) == -1); CHECK(vector.find(1) != -1); vector.remove(0); CHECK(vector.is_empty()); CHECK(vector.size() == 0); } TEST_CASE("[Vector] Erase") { Vector vector; vector.push_back(1); vector.push_back(3); vector.push_back(0); vector.push_back(2); vector.push_back(4); CHECK(vector.find(2) == 3); vector.erase(2); CHECK(vector.find(2) == -1); CHECK(vector.size() == 4); } TEST_CASE("[Vector] Size, resize, reserve") { Vector vector; CHECK(vector.is_empty()); CHECK(vector.size() == 0); vector.resize(10); CHECK(vector.size() == 10); vector.resize(5); CHECK(vector.size() == 5); vector.remove(0); vector.remove(0); vector.remove(0); CHECK(vector.size() == 2); vector.clear(); CHECK(vector.size() == 0); CHECK(vector.is_empty()); vector.push_back(0); vector.push_back(0); vector.push_back(0); CHECK(vector.size() == 3); vector.push_back(0); CHECK(vector.size() == 4); } TEST_CASE("[Vector] Sort") { Vector vector; vector.push_back(2); vector.push_back(8); vector.push_back(-4); vector.push_back(5); vector.sort(); CHECK(vector.size() == 4); CHECK(vector[0] == -4); CHECK(vector[1] == 2); CHECK(vector[2] == 5); CHECK(vector[3] == 8); } TEST_CASE("[Vector] Sort custom") { Vector vector; vector.push_back("world"); vector.push_back("World"); vector.push_back("Hello"); vector.push_back("10Hello"); vector.push_back("12Hello"); vector.push_back("01Hello"); vector.push_back("1Hello"); vector.push_back(".Hello"); vector.sort_custom(); CHECK(vector.size() == 8); CHECK(vector[0] == ".Hello"); CHECK(vector[1] == "01Hello"); CHECK(vector[2] == "1Hello"); CHECK(vector[3] == "10Hello"); CHECK(vector[4] == "12Hello"); CHECK(vector[5] == "Hello"); CHECK(vector[6] == "world"); CHECK(vector[7] == "World"); } TEST_CASE("[Vector] Operators") { Vector vector; vector.push_back(2); vector.push_back(8); vector.push_back(-4); vector.push_back(5); Vector vector_other; vector_other.push_back(2); vector_other.push_back(8); vector_other.push_back(-4); vector_other.push_back(5); CHECK(vector == vector_other); vector_other.push_back(10); CHECK(vector != vector_other); } } // namespace TestVector #endif // TEST_VECTOR_H