#ifndef ANIMATION_BLEND_SPACE_1D_EDITOR_H #define ANIMATION_BLEND_SPACE_1D_EDITOR_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "editor/plugins/animation_tree_editor_plugin.h" #include "editor/property_editor.h" #include "scene/animation/animation_blend_space_1d.h" #include "scene/gui/button.h" #include "scene/gui/graph_edit.h" #include "scene/gui/popup.h" #include "scene/gui/tree.h" class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin { GDCLASS(AnimationNodeBlendSpace1DEditor, AnimationTreeNodeEditorPlugin) Ref blend_space; HBoxContainer *goto_parent_hb; ToolButton *goto_parent; PanelContainer *panel; ToolButton *tool_blend; ToolButton *tool_select; ToolButton *tool_create; VSeparator *tool_erase_sep; ToolButton *tool_erase; ToolButton *snap; SpinBox *snap_value; LineEdit *label_value; SpinBox *max_value; SpinBox *min_value; HBoxContainer *edit_hb; SpinBox *edit_value; Button *open_editor; int selected_point; Control *blend_space_draw; PanelContainer *error_panel; Label *error_label; bool updating; UndoRedo *undo_redo; static AnimationNodeBlendSpace1DEditor *singleton; void _blend_space_gui_input(const Ref &p_event); void _blend_space_draw(); void _update_space(); void _config_changed(double); void _labels_changed(String); void _snap_toggled(); PopupMenu *menu; PopupMenu *animations_menu; Vector animations_to_add; float add_point_pos; Vector points; bool dragging_selected_attempt; bool dragging_selected; Vector2 drag_from; Vector2 drag_ofs; void _add_menu_type(int p_index); void _add_animation_type(int p_index); void _tool_switch(int p_tool); void _update_edited_point_pos(); void _update_tool_erase(); void _erase_selected(); void _edit_point_pos(double); void _open_editor(); void _goto_parent(); EditorFileDialog *open_file; Ref file_loaded; void _file_opened(const String &p_file); enum { MENU_LOAD_FILE = 1000, MENU_PASTE = 1001, MENU_LOAD_FILE_CONFIRM = 1002 }; StringName get_blend_position_path() const; protected: void _notification(int p_what); static void _bind_methods(); public: static AnimationNodeBlendSpace1DEditor *get_singleton() { return singleton; } virtual bool can_edit(const Ref &p_node); virtual void edit(const Ref &p_node); AnimationNodeBlendSpace1DEditor(); }; #endif // ANIMATION_BLEND_SPACE_1D_EDITOR_H