/*************************************************************************/ /* thread_dummy.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef THREAD_DUMMY_H #define THREAD_DUMMY_H #include "mutex.h" #include "semaphore.h" #include "thread.h" class ThreadDummy : public Thread { static Thread *create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings = Settings()); public: virtual ID get_ID() const { return 0; }; static void make_default(); }; class MutexDummy : public Mutex { static Mutex *create(bool p_recursive); public: virtual void lock(){}; virtual void unlock(){}; virtual Error try_lock() { return OK; }; static void make_default(); }; class SemaphoreDummy : public Semaphore { static Semaphore *create(); public: virtual Error wait() { return OK; }; virtual Error post() { return OK; }; virtual int get() const { return 0; }; ///< get semaphore value static void make_default(); }; #endif